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<blockquote data-quote="DEFCON 1" data-source="post: 7837407" data-attributes="member: 7006"><p>But again... so what?</p><p></p><p>So DEX and CHA appear as higher stats on more character sheets. So what? Why is that a problem?</p><p></p><p>If I had to guess... the answer that people will give to that question will be "Well, it means all the characters created are all the same!". But again... so what? So you have the same game mechanic numbers appearing on multiple sheets in multiple games. Why is that a problem? Are the characters all being roleplayed the same way too? Do they all have the same character backgrounds? Do they all have the same personality tics? The same character flaws? The same status in their home nation? The same status in their current home base? In the party? My guess is... no, they don't. So the actual <em>characters</em> are different... but the little squiggly lines that are scribbled on the character sheet which denote "game mechanics" appear in the same places.</p><p></p><p>So if the characters are fundamentally different in personality, virtue, hubris, status, belief system etc... then why should it matter that most of them might have an 18 DEX and a 10 INT rather than a 16 STR and 14 INT? Those are just numbers that get added to other random numbers to denote whether other numbers go up or down, but they have nothing to do with who the actual character <em>is.</em></p><p></p><p>(Unless you happen to have extremely good and cognizant roleplayers who actually roleplay <em>to</em> their character's stats. But if that's the case, they will be selecting stats that actually fit the characters they come up with, and not just min-maxing to the "uber-stats" like everyone seems to believe is happening.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7837407, member: 7006"] But again... so what? So DEX and CHA appear as higher stats on more character sheets. So what? Why is that a problem? If I had to guess... the answer that people will give to that question will be "Well, it means all the characters created are all the same!". But again... so what? So you have the same game mechanic numbers appearing on multiple sheets in multiple games. Why is that a problem? Are the characters all being roleplayed the same way too? Do they all have the same character backgrounds? Do they all have the same personality tics? The same character flaws? The same status in their home nation? The same status in their current home base? In the party? My guess is... no, they don't. So the actual [I]characters[/I] are different... but the little squiggly lines that are scribbled on the character sheet which denote "game mechanics" appear in the same places. So if the characters are fundamentally different in personality, virtue, hubris, status, belief system etc... then why should it matter that most of them might have an 18 DEX and a 10 INT rather than a 16 STR and 14 INT? Those are just numbers that get added to other random numbers to denote whether other numbers go up or down, but they have nothing to do with who the actual character [I]is.[/I] (Unless you happen to have extremely good and cognizant roleplayers who actually roleplay [I]to[/I] their character's stats. But if that's the case, they will be selecting stats that actually fit the characters they come up with, and not just min-maxing to the "uber-stats" like everyone seems to believe is happening.) [/QUOTE]
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