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<blockquote data-quote="Ashrym" data-source="post: 7837604" data-attributes="member: 6750235"><p>They'll do great compared to wizards at low levels because the wizards run out of spell slots and the SLA's are always there plus EB's will do more damage. That's true regardless of pacing. The short rests just also allow the warlock to also cast more slotted spells too.</p><p></p><p>Top level spells aren't in more abundance than the wizard either. The wizard by far has a wider spell selection, and the wizard more likely has better advantages with that selection based on tradition or circumstance. The actual number of higher level spells without short rests is the same because of arcanum or highest slots being equivalent. </p><p></p><p>A warlock always has access to the same level of spell as the wizard. It's the build up of lower level slots as levels increase that creates the pacing impact.</p><p></p><p>I've been playing for nearly 40 years I didn't even hear of the 5MWD until WotC forums when I joined DnD Next. Players don't have a pause button for the world just because they want to rest. I've never had a problem where everyone decided they would blow all their resources, rest, rinse, and repeat as DM or as a player. YMMV, but it's not a valid argument from my own experience. I also think it's far easier and more likely to take short rests than long rests.</p><p></p><p>However, going with this nova concept on the 5MWD doesn't give the action economy for the wizard to blow all those spells any faster than the warlock can go through his on a single encounter. If we are to argue that the spell casters take an encounter, long rest, and take an encounter, etc. They cast a 9th level spell and a 9th level arcanum, then cast an 8th level spell and an 8th level arcanum, then cast a 7th level spell and a 7th level arcanum, then cast a 6th level spell and a 6th level arcanum, or something like that?</p><p></p><p>The premise requires everyone adhere to the number of spells the wizard casts before resting instead of the number of spells the warlock casts before resting. If the party would rest for the wizard, they would rest for the warlock. Even with the 5MWD, warlock have enough options to blow their highest level spells too unless we're constructing a scenario where it's after the wizard has enough lower level slots but before the warlock also adds arcanum and the fight lasts longer than 3 rounds and the party is willing to rest for the wizard but not for the warlock. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>To be clear, <strong>I said pacing does matter</strong> more and more as levels increase, btw. If we're going with 5MWD's that changes because fights don't last long enough to run either out of their highest level options faster than the other.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7837604, member: 6750235"] They'll do great compared to wizards at low levels because the wizards run out of spell slots and the SLA's are always there plus EB's will do more damage. That's true regardless of pacing. The short rests just also allow the warlock to also cast more slotted spells too. Top level spells aren't in more abundance than the wizard either. The wizard by far has a wider spell selection, and the wizard more likely has better advantages with that selection based on tradition or circumstance. The actual number of higher level spells without short rests is the same because of arcanum or highest slots being equivalent. A warlock always has access to the same level of spell as the wizard. It's the build up of lower level slots as levels increase that creates the pacing impact. I've been playing for nearly 40 years I didn't even hear of the 5MWD until WotC forums when I joined DnD Next. Players don't have a pause button for the world just because they want to rest. I've never had a problem where everyone decided they would blow all their resources, rest, rinse, and repeat as DM or as a player. YMMV, but it's not a valid argument from my own experience. I also think it's far easier and more likely to take short rests than long rests. However, going with this nova concept on the 5MWD doesn't give the action economy for the wizard to blow all those spells any faster than the warlock can go through his on a single encounter. If we are to argue that the spell casters take an encounter, long rest, and take an encounter, etc. They cast a 9th level spell and a 9th level arcanum, then cast an 8th level spell and an 8th level arcanum, then cast a 7th level spell and a 7th level arcanum, then cast a 6th level spell and a 6th level arcanum, or something like that? The premise requires everyone adhere to the number of spells the wizard casts before resting instead of the number of spells the warlock casts before resting. If the party would rest for the wizard, they would rest for the warlock. Even with the 5MWD, warlock have enough options to blow their highest level spells too unless we're constructing a scenario where it's after the wizard has enough lower level slots but before the warlock also adds arcanum and the fight lasts longer than 3 rounds and the party is willing to rest for the wizard but not for the warlock. ;) To be clear, [B]I said pacing does matter[/B] more and more as levels increase, btw. If we're going with 5MWD's that changes because fights don't last long enough to run either out of their highest level options faster than the other. [/QUOTE]
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