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<blockquote data-quote="Tony Vargas" data-source="post: 7837721" data-attributes="member: 996"><p>Switched to AD&D, where they got 'em at 1st.</p><p></p><p> IMX, it was out of hps <em>and</em> out of healing... but the two tended to come very close together, and if you skated /too/ close <em>boom</em> you had someone to drag out and wait a week to recover.</p><p></p><p>See the "Streamlining 3e" thread elsewhere on this forum. </p><p>It was pretty remarkable. Then there was the Wand of Cure Light Wounds and other low-level-spell-in-an-item trick.</p><p>A lot of the stuff in 3e made a lot of sense, seemed neat, and then blew up.</p><p></p><p>And while 5e casters can't pull all the same shenanigans, and can't claim the raw power of an untouchable save DC or whatever, they do, amazingly, have it even easier than in 3e (or 4e, or even, really). Concentration? Oh, boo-hoo. Does it require your action every round? Oh, you can still cast any non-concentration spell? You <em>get a save</em> wow, it's not automatic loss of the spell when you're interrupted? Oh, you <em>can't be interrupted at all</em> it's not to cast, it's only some spells with a duration?</p><p><em>sheesh</em></p><p>...20 miles in the snow, up-hill, <em>both ways</em> that was casting back in the day... and we were glad to have, it!</p><p></p><p>It <em>really</em> depends. If you're raiding an actively defended site of some sort, no way you can rest an hour - stopping a few minutes may seem like pushing it. If you're journeying through a wilderness, you can easily rest 8, and likely will as a matter of course.</p><p>Where's that middle-ground where an hour is no problem, but 8 is dicey?</p><p></p><p>There's no logic behind a lotta things people do. Including made up games like D&D.</p><p></p><p>Yeah. I didn't think so, but I thought I'd ask.</p><p></p><p>Combat as in DPR? Do you count the 'profit' from buffs & de-buffs?</p><p></p><p>Yep, they are totally a support class, and unlike Sorcerer & Warlocks, don't have some arbitrary/hypothetical fluff-text strike against them in the social pillar.</p><p></p><p>Known/spontaneous hurts that way relative to neo-Vancian/ritual-book wizarding, in more than just utility, too. Any time it might've been nice to know a different spell in a circumstance you saw coming...</p><p>The dividing line between class-Tier 1 & 2.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7837721, member: 996"] Switched to AD&D, where they got 'em at 1st. IMX, it was out of hps [I]and[/I] out of healing... but the two tended to come very close together, and if you skated /too/ close [I]boom[/I] you had someone to drag out and wait a week to recover. See the "Streamlining 3e" thread elsewhere on this forum. It was pretty remarkable. Then there was the Wand of Cure Light Wounds and other low-level-spell-in-an-item trick. A lot of the stuff in 3e made a lot of sense, seemed neat, and then blew up. And while 5e casters can't pull all the same shenanigans, and can't claim the raw power of an untouchable save DC or whatever, they do, amazingly, have it even easier than in 3e (or 4e, or even, really). Concentration? Oh, boo-hoo. Does it require your action every round? Oh, you can still cast any non-concentration spell? You [I]get a save[/I] wow, it's not automatic loss of the spell when you're interrupted? Oh, you [I]can't be interrupted at all[/I] it's not to cast, it's only some spells with a duration? [I]sheesh[/I] ...20 miles in the snow, up-hill, [I]both ways[/I] that was casting back in the day... and we were glad to have, it! It [I]really[/I] depends. If you're raiding an actively defended site of some sort, no way you can rest an hour - stopping a few minutes may seem like pushing it. If you're journeying through a wilderness, you can easily rest 8, and likely will as a matter of course. Where's that middle-ground where an hour is no problem, but 8 is dicey? There's no logic behind a lotta things people do. Including made up games like D&D. Yeah. I didn't think so, but I thought I'd ask. Combat as in DPR? Do you count the 'profit' from buffs & de-buffs? Yep, they are totally a support class, and unlike Sorcerer & Warlocks, don't have some arbitrary/hypothetical fluff-text strike against them in the social pillar. Known/spontaneous hurts that way relative to neo-Vancian/ritual-book wizarding, in more than just utility, too. Any time it might've been nice to know a different spell in a circumstance you saw coming... The dividing line between class-Tier 1 & 2. [/QUOTE]
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