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<blockquote data-quote="5ekyu" data-source="post: 7838940" data-attributes="member: 6919838"><p>"If you want to blast better..."</p><p></p><p>Huh. Now you have me confused again. If the goal is not to blast better but yo be more wizardly, then that drives me more away from the "always takes" agonizing and back towards my silent image or other no-slot invocation spell and an other than EB cantrip option seeing enough use to make Agonixing much lower down on the value-added for your one on-time invocation choice.</p><p></p><p>Clearly, this is a sign of my lack of understanding about warlocks and I will revisit the issue when I have time. </p><p></p><p>I have no problem really with the assumption of two short rests but at 3rd level, that puts the slots count per day at...</p><p>1st warlock has 1 at first plus 2 from rests vs wizard has 2 plus 1 from rest - equal if you ignore casting both in one encounter vs one for warlock. </p><p>2nd warlock has 2 at 2nd and from rests and wizard has 3 at 1st and one from rest for 6 vs 4 edge to warlock if you choose to ignore that the wizard can cast more than just two per encounter. </p><p>3rd warlock has 2 at 2nd and 4 from rests and wizard has 4 at 1st, two at second and let's say another second from rest for 6 vs 3 at second level plus four 1st level. How you weigh four firsts and the ability to cast more than two between rests - likely has impact.</p><p>4th warlock has 2 at 2nd and 4 from rests and wizard has 4 at 1st , 3 at 2nd and one say 2nd from rest for 6 vs 4 2nds edge to warlock but additional 4 first level for wizard still plus the value of having more than 2 in an encounter. </p><p></p><p></p><p>To me, the assumption of more dpell slots or more dpells doesnt hold up. That become even more true at sixth when the diviner gets dlots back for casting diviner spells. Then, even ignoring utility, you start looking at Mind Spike bring a 3d6 half-save attack the regenerates a first level slot - say a magic missile - or other useful slot. Now that dlot count starts to get more complicated. Of course, the radiant damage gains from the celestial is surely helpful - when it's not using its agonizing must have of vourse (and its resistance as well.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7838940, member: 6919838"] "If you want to blast better..." Huh. Now you have me confused again. If the goal is not to blast better but yo be more wizardly, then that drives me more away from the "always takes" agonizing and back towards my silent image or other no-slot invocation spell and an other than EB cantrip option seeing enough use to make Agonixing much lower down on the value-added for your one on-time invocation choice. Clearly, this is a sign of my lack of understanding about warlocks and I will revisit the issue when I have time. I have no problem really with the assumption of two short rests but at 3rd level, that puts the slots count per day at... 1st warlock has 1 at first plus 2 from rests vs wizard has 2 plus 1 from rest - equal if you ignore casting both in one encounter vs one for warlock. 2nd warlock has 2 at 2nd and from rests and wizard has 3 at 1st and one from rest for 6 vs 4 edge to warlock if you choose to ignore that the wizard can cast more than just two per encounter. 3rd warlock has 2 at 2nd and 4 from rests and wizard has 4 at 1st, two at second and let's say another second from rest for 6 vs 3 at second level plus four 1st level. How you weigh four firsts and the ability to cast more than two between rests - likely has impact. 4th warlock has 2 at 2nd and 4 from rests and wizard has 4 at 1st , 3 at 2nd and one say 2nd from rest for 6 vs 4 2nds edge to warlock but additional 4 first level for wizard still plus the value of having more than 2 in an encounter. To me, the assumption of more dpell slots or more dpells doesnt hold up. That become even more true at sixth when the diviner gets dlots back for casting diviner spells. Then, even ignoring utility, you start looking at Mind Spike bring a 3d6 half-save attack the regenerates a first level slot - say a magic missile - or other useful slot. Now that dlot count starts to get more complicated. Of course, the radiant damage gains from the celestial is surely helpful - when it's not using its agonizing must have of vourse (and its resistance as well.) [/QUOTE]
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