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<blockquote data-quote="Zardnaar" data-source="post: 7838944" data-attributes="member: 6716779"><p>The basic chasis doesn't change between celestial and fiendish tomelocks. What spells you pick does and your changing healing to temp go when you kill stuff. </p><p></p><p> You get more utility as celestial but fiend can pick up better AoEs. </p><p></p><p>By low level I mean 1-4. Wizard will end up with more spelks level 4 but they're mostly level 1. Warlock can put out 6 level 2 spells vs wizards 3 or 4. </p><p></p><p> Wizard slots generally get obsolete and are better off transitioning to utility and things like shield once you get much past level 5. </p><p></p><p>By 7 the wizard gets at least 5 level3/4 slits vs the warlocks 6 level 4. </p><p></p><p> I'm not arguing the warlock is completive at this point as a variant wizard. It's a glorified Archer with some Nova potential and utility assuming you've built a tomelock spellcaster over a melee Warlock. And you might not have celestial or fiendlocks. </p><p></p><p> Depending on how you've built them they're still plenty useful but they're not really competitive in spells vs a primary caster in terms of both being a spellcaster and the wizard isn't built as a melee character or something weird. </p><p></p><p> Level 1-4 warlocks, 5/6 roughly even level 7+ it starts to shift towards wizards. </p><p></p><p> The other primary casters also get goodies though and the wizard won't be as competitive in the social slot without significant investment such as a tertiary score, feats etc. </p><p></p><p>The warlock can pick up two more invocations by level 7 but it depends on what ones you pick and you can skew towards whatever pillar you like.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7838944, member: 6716779"] The basic chasis doesn't change between celestial and fiendish tomelocks. What spells you pick does and your changing healing to temp go when you kill stuff. You get more utility as celestial but fiend can pick up better AoEs. By low level I mean 1-4. Wizard will end up with more spelks level 4 but they're mostly level 1. Warlock can put out 6 level 2 spells vs wizards 3 or 4. Wizard slots generally get obsolete and are better off transitioning to utility and things like shield once you get much past level 5. By 7 the wizard gets at least 5 level3/4 slits vs the warlocks 6 level 4. I'm not arguing the warlock is completive at this point as a variant wizard. It's a glorified Archer with some Nova potential and utility assuming you've built a tomelock spellcaster over a melee Warlock. And you might not have celestial or fiendlocks. Depending on how you've built them they're still plenty useful but they're not really competitive in spells vs a primary caster in terms of both being a spellcaster and the wizard isn't built as a melee character or something weird. Level 1-4 warlocks, 5/6 roughly even level 7+ it starts to shift towards wizards. The other primary casters also get goodies though and the wizard won't be as competitive in the social slot without significant investment such as a tertiary score, feats etc. The warlock can pick up two more invocations by level 7 but it depends on what ones you pick and you can skew towards whatever pillar you like. [/QUOTE]
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