Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Charisma Conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7840005" data-attributes="member: 6750235"><p>I was just pointing out where 9 comes from. Then I pointed out the difference without race (7 vs 3). Then I posted one I played (5 vs 3) that didn't add cantrips from subclass or race. Pointing out something that has been said and giving it a breakdown doesn't assume anything.</p><p></p><p>No one posted a build for comparison for the wizard yet. Adding a cantrip via illusionist doesn't match adding 2 via celestial and 3 more via tome. Unless you have a wizard subclass that adds 4 cantrips wizard are behind based on class potential.</p><p></p><p></p><p></p><p>That was my point to refute your comment that a wizard can cast the spells normally or as rituals.</p><p></p><p>Other class can cast those spells as rituals or slots because of the requirements of their ritual mechanics. Wizards don't cast them as either rituals or slots because it's so situational to need to cast them using slots that there's no point prepping them, and wizards aren't forced to prep them to cast them as rituals.</p><p></p><p></p><p></p><p>That doesn't make any sense. Warlocks wanting cantrips are likely going tome and having more than the wizard. The wizard is more likely to need the feat for more than the warlock, who can add more without the feat.</p><p></p><p></p><p></p><p>I never made any comments about portent vs EB. As you could see in my sample build that I liked playing I don't bother with EB in the first tier. If we're comparing subclasses and you want to use diviner I'm going to say diviners are awesome, portent is great and tied to long rests while warlock patron abilities are tied to short rests (fey presence in this example), I love that expert divination promotes the use of casting divination spells later, and then point out that a diviner doesn't get bonus cantrips so if that's the comparison we're using then it applies to all aspects of the discussion.</p><p></p><p></p><p></p><p>Except there was no one-way assumption. That was just a number breakdown based on something that came up in the conversation.</p><p></p><p></p><p></p><p>Yeah, cantrip damage sucks in general compared to weapon damage. EB has a pretty heavy investment for gains that early.</p><p></p><p>I think I should point out I've also gone with beguiling influence to expand my proficiencies and play heavily towards using ability checks. Friends can be useful but advantage on either persuasion or intimidation with a CHA class and proficiency without the aggression that comes after friends. The multiple target charm is handy for damage mitigation or stopping a fight in order to make use of those skills.</p><p></p><p>I just can't pull off rituals and 2 more skills and silent image on the same character in that tier. I do find silent image at-will and more cantrips and some good rituals and CHA vs INT is more advantageous at first.</p><p></p><p></p><p></p><p>That's still 18 CHA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This demonstrates my issues with hex, however. Casting unseen servant ends hex. Casting flaming sphere ends hex. Casting comprehend languages as a ritual ends hex. Casting guidance ends hex. Casting find familiar is less likely to be needed but also end hex.</p><p></p><p>The difference between the eldritch blast and a light crossbow is 1 damage at that level range and doesn't require the investment, while hex isn't a given unless a person is giving up frequent uses of guidance or not using the ritual caster feature.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7840005, member: 6750235"] I was just pointing out where 9 comes from. Then I pointed out the difference without race (7 vs 3). Then I posted one I played (5 vs 3) that didn't add cantrips from subclass or race. Pointing out something that has been said and giving it a breakdown doesn't assume anything. No one posted a build for comparison for the wizard yet. Adding a cantrip via illusionist doesn't match adding 2 via celestial and 3 more via tome. Unless you have a wizard subclass that adds 4 cantrips wizard are behind based on class potential. That was my point to refute your comment that a wizard can cast the spells normally or as rituals. Other class can cast those spells as rituals or slots because of the requirements of their ritual mechanics. Wizards don't cast them as either rituals or slots because it's so situational to need to cast them using slots that there's no point prepping them, and wizards aren't forced to prep them to cast them as rituals. That doesn't make any sense. Warlocks wanting cantrips are likely going tome and having more than the wizard. The wizard is more likely to need the feat for more than the warlock, who can add more without the feat. I never made any comments about portent vs EB. As you could see in my sample build that I liked playing I don't bother with EB in the first tier. If we're comparing subclasses and you want to use diviner I'm going to say diviners are awesome, portent is great and tied to long rests while warlock patron abilities are tied to short rests (fey presence in this example), I love that expert divination promotes the use of casting divination spells later, and then point out that a diviner doesn't get bonus cantrips so if that's the comparison we're using then it applies to all aspects of the discussion. Except there was no one-way assumption. That was just a number breakdown based on something that came up in the conversation. Yeah, cantrip damage sucks in general compared to weapon damage. EB has a pretty heavy investment for gains that early. I think I should point out I've also gone with beguiling influence to expand my proficiencies and play heavily towards using ability checks. Friends can be useful but advantage on either persuasion or intimidation with a CHA class and proficiency without the aggression that comes after friends. The multiple target charm is handy for damage mitigation or stopping a fight in order to make use of those skills. I just can't pull off rituals and 2 more skills and silent image on the same character in that tier. I do find silent image at-will and more cantrips and some good rituals and CHA vs INT is more advantageous at first. That's still 18 CHA. ;) This demonstrates my issues with hex, however. Casting unseen servant ends hex. Casting flaming sphere ends hex. Casting comprehend languages as a ritual ends hex. Casting guidance ends hex. Casting find familiar is less likely to be needed but also end hex. The difference between the eldritch blast and a light crossbow is 1 damage at that level range and doesn't require the investment, while hex isn't a given unless a person is giving up frequent uses of guidance or not using the ritual caster feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Charisma Conundrum
Top