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<blockquote data-quote="5ekyu" data-source="post: 7840174" data-attributes="member: 6919838"><p>In camspaigns where all the above are true, all the assumptions are true, where the warlocks and wizards are built by you and judged by your specs and value- I have no doubt in the accuracy of your conclusion.</p><p></p><p>But from a broader scope of cherries than that, it's not necessarily the case.</p><p></p><p>For example, looking at your warlock example, I see far less than "competitive" in the exploration/discovery tree than one could see with a high Int wizard who spent skills towards investigation and knowledge in a campaign where those matter, where that pillar matters as much ad the social. </p><p></p><p>Equally, looking at combat, combat is a lot more than "my archer dps vs single targets". Especially when one assumes both hex and familiar help for advsantage in a 6-8 encounter set on a character who pushes for rituals too but chooses to dismiss portent as unreliable.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7840174, member: 6919838"] In camspaigns where all the above are true, all the assumptions are true, where the warlocks and wizards are built by you and judged by your specs and value- I have no doubt in the accuracy of your conclusion. But from a broader scope of cherries than that, it's not necessarily the case. For example, looking at your warlock example, I see far less than "competitive" in the exploration/discovery tree than one could see with a high Int wizard who spent skills towards investigation and knowledge in a campaign where those matter, where that pillar matters as much ad the social. Equally, looking at combat, combat is a lot more than "my archer dps vs single targets". Especially when one assumes both hex and familiar help for advsantage in a 6-8 encounter set on a character who pushes for rituals too but chooses to dismiss portent as unreliable. [/QUOTE]
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