Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Charisma Conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7840530" data-attributes="member: 6919838"><p>Sigh... again because it seems you missed it - the first arguement that was put forth was Warlock slotting unseen gave it an edge up because the wizard would only ritual it. My counter was if it was seen as beneficial, the wizard could do it. </p><p></p><p>The second argument was that put by ou that wizards wouldn't because they had no reason to do so. I showed two - time and concentration. </p><p></p><p>If you want to argue that to you you dont value time and concentration enough to spend that prep slot normally or cannot imagine every wanting to - thats fine. That's a different argument than saying there is no reason to. </p><p></p><p>But, for your "give me a spell list" - why? Because it would be pointless. The spells for the wizard can change daily and based on the type of scene expected. </p><p></p><p>Also, of course, I dont have a std spellbook, because the characters that choose that spell roster and the other PCs involved and the play in the game as we go thru levels inform the spellbook choices. The spells from one campaign to another change when you look at what else the party has and needs, etc. </p><p></p><p>Course, none of those get factored into white rooms. But they do fsctor in vital to my spellbook choices. </p><p></p><p>This kind of "in a vacuum" sizing is being paraded as if its analysis but its really just to me an internet pissing contest. Its treating the play online like it's an MMO dps role build optimization that to me steps far far away from the actual play in an rpg. </p><p></p><p>That said, I cannot recall ever not taking Unseen servant as one of my initial six. </p><p></p><p>If I had to choose a core list at first -6 - it tends to include Magic Missile, Unseen Servant, Silent Image and Fog Cloud. </p><p></p><p>You may notice they have no material comps or trivial ones. </p><p></p><p>Find Familiar is one i sometimes leave until second to see (assume new GM) how the GM manages components. If they make getting "exotic" and "costly" material hard to find then Familiar is a much more dubious choice. Had a game once run thru to 4th level where the character who had the spell was never able to find the familiar spell components </p><p></p><p>The remaining two pages have a lot of competition to be sure. But, even if I choose those four at first (highly likely) the other two will be influenced by the "who is this charsacter" and what is my knowledge of the GM and campaign setting. Then daily which four get chosen for prep at 1st will vary a bit but it depends on so much it has no std. </p><p></p><p>In my experience, in actual play, when using the 5e rules without a lot of csmpaign tweaks to cantrip counts and bolt damages and familiar reliability etc etc etc - wizards perform well - not second fiddle to warlocks although not necessarily at the same things. Warlocks are fine, imo, I have run effective ones too.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7840530, member: 6919838"] Sigh... again because it seems you missed it - the first arguement that was put forth was Warlock slotting unseen gave it an edge up because the wizard would only ritual it. My counter was if it was seen as beneficial, the wizard could do it. The second argument was that put by ou that wizards wouldn't because they had no reason to do so. I showed two - time and concentration. If you want to argue that to you you dont value time and concentration enough to spend that prep slot normally or cannot imagine every wanting to - thats fine. That's a different argument than saying there is no reason to. But, for your "give me a spell list" - why? Because it would be pointless. The spells for the wizard can change daily and based on the type of scene expected. Also, of course, I dont have a std spellbook, because the characters that choose that spell roster and the other PCs involved and the play in the game as we go thru levels inform the spellbook choices. The spells from one campaign to another change when you look at what else the party has and needs, etc. Course, none of those get factored into white rooms. But they do fsctor in vital to my spellbook choices. This kind of "in a vacuum" sizing is being paraded as if its analysis but its really just to me an internet pissing contest. Its treating the play online like it's an MMO dps role build optimization that to me steps far far away from the actual play in an rpg. That said, I cannot recall ever not taking Unseen servant as one of my initial six. If I had to choose a core list at first -6 - it tends to include Magic Missile, Unseen Servant, Silent Image and Fog Cloud. You may notice they have no material comps or trivial ones. Find Familiar is one i sometimes leave until second to see (assume new GM) how the GM manages components. If they make getting "exotic" and "costly" material hard to find then Familiar is a much more dubious choice. Had a game once run thru to 4th level where the character who had the spell was never able to find the familiar spell components The remaining two pages have a lot of competition to be sure. But, even if I choose those four at first (highly likely) the other two will be influenced by the "who is this charsacter" and what is my knowledge of the GM and campaign setting. Then daily which four get chosen for prep at 1st will vary a bit but it depends on so much it has no std. In my experience, in actual play, when using the 5e rules without a lot of csmpaign tweaks to cantrip counts and bolt damages and familiar reliability etc etc etc - wizards perform well - not second fiddle to warlocks although not necessarily at the same things. Warlocks are fine, imo, I have run effective ones too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Charisma Conundrum
Top