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<blockquote data-quote="FrogReaver" data-source="post: 7840798" data-attributes="member: 6795602"><p>[USER=6750235]@Ashrym[/USER]</p><p></p><p>If I have left out any important abilities please feel free to bring them to my attention. I've not completed the comparison but wanted to get it out there.</p><p></p><p>I'm comparing your warlock and my wizard</p><p></p><p>I am going to use a 1-10 rating system (10 being and various categories I find important)</p><p></p><p><strong>Single Enemy Combat</strong> - A general measure of combat competency across various fronts - offensive, defensive, buffing, debuffing, healing etc.)</p><p></p><p>Warlock - Light Crossbow, shatter, armor of agathys</p><p>Wizard - Light Crossbow, Levitate, Shocking Grasp, Shield</p><p></p><p>Wizard and warlock have the same at will DPR. That DPR is kind of low for both. The wizard has better defensive options (shocking grasp + shield vs armor of agathys). The warlock has a better burst damage spell in shatter. The Wizard has a legitimate single target control spell.</p><p></p><p>Fairly close overall but the wizard has a slight edge.</p><p></p><p>Warlock 4</p><p>Wizard 5</p><p></p><p><strong>Multi Enemy Combat</strong> - A general measure of combat competency across various fronts - offensive, defensive, buffing, debuffing, healing etc.)</p><p></p><p>Warlock - Light Crossbow, shatter, armor of agathys, sleep, fey presence</p><p>Wizard - Light Crossbow, Shocking Grasp, Shield, sleep, fog cloud</p><p></p><p>Overall it's shatter+sleep vs sleep+fog cloud and better defensive options. I give the advantage to Warlock - but it's still pretty close.</p><p></p><p>Warlock 8</p><p>Wizard 6</p><p></p><p><strong>Exploration </strong>- A general measure of exploration contributions.</p><p></p><p>Warlock - find familiar, good dex for stealth, unseen servant, speak with animals</p><p>Wizard - find familiar, good dex for stealth, unseen servant, investigation, levitate, rope trick, detect magic, speak with animals from forest gnome, knowledge skills.</p><p></p><p>Wizard is hands down winner in exploration even though warlock is solid at it. The only thing I can think that can offer more exploration benefits at this level is a bard.</p><p></p><p>Warlock 6</p><p>Wizard 9</p><p></p><p><strong>Social </strong>- A general measure of social contributions</p><p></p><p>Warlock has this one hands down with charisma for skills and friends cantrip. However, overall warlocks are good but not great here. </p><p>Wizard offers pretty much nothing here.</p><p></p><p>Warlock 6</p><p>Wizard 3</p><p></p><p>(Wizard got 3 for not super dumping charisma)</p><p></p><p><strong>Other - </strong>Measure for other abilities that don't directly fit into the above categories as their applications are quite broad.</p><p></p><p>Warlock - guidance, misty visions</p><p>Wizard - portent, silent image, minor illusion</p><p></p><p>These abilities are so diverse in what they can achieve that it's difficult to rate them. Overall I'm setting them above average as portent and guidance are both excellent abilities to have.</p><p></p><p>Warlock 7</p><p>Wizard 7</p><p></p><p><strong>Resources - </strong>This is a measure of how many resources in total, how powerful of effects they fuel and how easy it is to conserve resources to fuel the abilities spoken of above.</p><p></p><p>Warlock has more at will abilities and nearly all his abilities out of combat are at will which allows him to reserve spells for combat. </p><p>Wizard has more overall resources but also less at will capabilities. His high ratings in exploration and single enemy combat is driven primarily due to his resources that compete across those functions. Arcane recovery helps but I don't think it's enough.</p><p></p><p>Warlock 7</p><p>Wizard 6</p><p></p><p></p><p>Taking all these ratings as equally important has the warlock coming out on top - but barely so. In fact it's so close on points that I'd call it a draw. However, the real difference is how important exploration is vs social. It doesn't take much of a swing on either of those axis to swing one being better than the other. For my games exploration has been much more important. In my experience, it seems difficult to make social encounters have as meaningful of an impact as exploration challenges.</p><p></p><p>Also, there's one other important thing to consider beyond the day in and day out contributions. That is which character would you rather have in your party in worst case scenarios. IMO the wizard is more likely than your warlock to turn a worst case style scenario around. That's a very important consideration for me and also plays into how I built my wizard.</p><p></p><p>So while I'd consider the day in and out contributions of both classes to be similar - I still find the wizard to be the better choice for the reasons I outlined above.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7840798, member: 6795602"] [USER=6750235]@Ashrym[/USER] If I have left out any important abilities please feel free to bring them to my attention. I've not completed the comparison but wanted to get it out there. I'm comparing your warlock and my wizard I am going to use a 1-10 rating system (10 being and various categories I find important) [B]Single Enemy Combat[/B] - A general measure of combat competency across various fronts - offensive, defensive, buffing, debuffing, healing etc.) Warlock - Light Crossbow, shatter, armor of agathys Wizard - Light Crossbow, Levitate, Shocking Grasp, Shield Wizard and warlock have the same at will DPR. That DPR is kind of low for both. The wizard has better defensive options (shocking grasp + shield vs armor of agathys). The warlock has a better burst damage spell in shatter. The Wizard has a legitimate single target control spell. Fairly close overall but the wizard has a slight edge. Warlock 4 Wizard 5 [B]Multi Enemy Combat[/B] - A general measure of combat competency across various fronts - offensive, defensive, buffing, debuffing, healing etc.) Warlock - Light Crossbow, shatter, armor of agathys, sleep, fey presence Wizard - Light Crossbow, Shocking Grasp, Shield, sleep, fog cloud Overall it's shatter+sleep vs sleep+fog cloud and better defensive options. I give the advantage to Warlock - but it's still pretty close. Warlock 8 Wizard 6 [B]Exploration [/B]- A general measure of exploration contributions. Warlock - find familiar, good dex for stealth, unseen servant, speak with animals Wizard - find familiar, good dex for stealth, unseen servant, investigation, levitate, rope trick, detect magic, speak with animals from forest gnome, knowledge skills. Wizard is hands down winner in exploration even though warlock is solid at it. The only thing I can think that can offer more exploration benefits at this level is a bard. Warlock 6 Wizard 9 [B]Social [/B]- A general measure of social contributions Warlock has this one hands down with charisma for skills and friends cantrip. However, overall warlocks are good but not great here. Wizard offers pretty much nothing here. Warlock 6 Wizard 3 (Wizard got 3 for not super dumping charisma) [B]Other - [/B]Measure for other abilities that don't directly fit into the above categories as their applications are quite broad. Warlock - guidance, misty visions Wizard - portent, silent image, minor illusion These abilities are so diverse in what they can achieve that it's difficult to rate them. Overall I'm setting them above average as portent and guidance are both excellent abilities to have. Warlock 7 Wizard 7 [B]Resources - [/B]This is a measure of how many resources in total, how powerful of effects they fuel and how easy it is to conserve resources to fuel the abilities spoken of above. Warlock has more at will abilities and nearly all his abilities out of combat are at will which allows him to reserve spells for combat. Wizard has more overall resources but also less at will capabilities. His high ratings in exploration and single enemy combat is driven primarily due to his resources that compete across those functions. Arcane recovery helps but I don't think it's enough. Warlock 7 Wizard 6 Taking all these ratings as equally important has the warlock coming out on top - but barely so. In fact it's so close on points that I'd call it a draw. However, the real difference is how important exploration is vs social. It doesn't take much of a swing on either of those axis to swing one being better than the other. For my games exploration has been much more important. In my experience, it seems difficult to make social encounters have as meaningful of an impact as exploration challenges. Also, there's one other important thing to consider beyond the day in and day out contributions. That is which character would you rather have in your party in worst case scenarios. IMO the wizard is more likely than your warlock to turn a worst case style scenario around. That's a very important consideration for me and also plays into how I built my wizard. So while I'd consider the day in and out contributions of both classes to be similar - I still find the wizard to be the better choice for the reasons I outlined above. [/QUOTE]
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