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Charisma in the D&D Game (article)
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<blockquote data-quote="rounser" data-source="post: 228621" data-attributes="member: 1106"><p>But I <em>don't want</em> a good CHA. I see the possibility to be able to control the way I roleplay my PC - without a forced distribution of numbers getting in the way - except when it comes to game mechanics that actually need to be quantified. And no, I don't think social skills qualify as "needing to be quantified". </p><p></p><p>Under D&D, that would mean ditching the mental stats or replacing them with "Magical aptitude" equivalents (Arcane Magic Aptitude, Divine Magic Aptitude, Sorcerous Magic Aptitude) that don't map directly to the mental and social ability of the character. Doing so would also break the skill and saving throw systems and so isn't really practical without a redesign from the ground up, but that's because the game is built around them.</p><p></p><p>I see no problem with STR, DEX or CON, or scores which represent such things as aptitude with magic, because they need to be quantified for mechanical reasons that cannot be resolved by roleplaying. Under D&D as writ, certain character types (e.g. a fighter who is being roleplayed as an excellent leader) would force the three physical stats or two other mental stats to go down to compensate for the personality a player chooses for a character. Once again, a minor gripe with the system (and not worth the effort in house ruling away because of the overhaul it represents), but, I think, a valid one.</p></blockquote><p></p>
[QUOTE="rounser, post: 228621, member: 1106"] But I [i]don't want[/i] a good CHA. I see the possibility to be able to control the way I roleplay my PC - without a forced distribution of numbers getting in the way - except when it comes to game mechanics that actually need to be quantified. And no, I don't think social skills qualify as "needing to be quantified". Under D&D, that would mean ditching the mental stats or replacing them with "Magical aptitude" equivalents (Arcane Magic Aptitude, Divine Magic Aptitude, Sorcerous Magic Aptitude) that don't map directly to the mental and social ability of the character. Doing so would also break the skill and saving throw systems and so isn't really practical without a redesign from the ground up, but that's because the game is built around them. I see no problem with STR, DEX or CON, or scores which represent such things as aptitude with magic, because they need to be quantified for mechanical reasons that cannot be resolved by roleplaying. Under D&D as writ, certain character types (e.g. a fighter who is being roleplayed as an excellent leader) would force the three physical stats or two other mental stats to go down to compensate for the personality a player chooses for a character. Once again, a minor gripe with the system (and not worth the effort in house ruling away because of the overhaul it represents), but, I think, a valid one. [/QUOTE]
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