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Charisma in the D&D Game (article)
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<blockquote data-quote="rounser" data-source="post: 228626" data-attributes="member: 1106"><p>Indeed. Under the current system, if I want an optimised fighter in the physical department, I have to tend towards either dumb, foolish and socially incompetent - pick any one, or all three - and I <em>have</em> to roleplay the character that way, regardless of whether it's fun for myself as a player, or not. Too bad - all top notch 3E fighters are that way. If you want to roleplay a personality that way, 3E rules restrictions are such that you <em>will</em> have to compromise your physical or other mental scores. I'm suggesting that if you take the numbers out of the social and mental sides to roleplaying a character, that restriction is no longer needed, and what comes out of my mouth when I roleplay can no longer be deemed "munchkin" if I have high STR as well.</p><p></p><p>What you seem to be ignoring is that it doesn't have to be the way it is with regard to mental scores - remove the numbers which define the mental abilities and replace them with magical aptitude scores, and you can put control over personality back in the hands of the roleplayers, instead of choosing an either/or between mental aptitude to affect what you can say as a roleplayer, and physical aptitude to add to the dice results in combat. That's an artifact of the system alright, but that doesn't make it the best or only way, and I can see another which has potential...</p><p></p><p>...but not worth the effort to convert to, and is not something that I feel very strongly about. I just want you to understand where I'm coming from.</p></blockquote><p></p>
[QUOTE="rounser, post: 228626, member: 1106"] Indeed. Under the current system, if I want an optimised fighter in the physical department, I have to tend towards either dumb, foolish and socially incompetent - pick any one, or all three - and I [i]have[/i] to roleplay the character that way, regardless of whether it's fun for myself as a player, or not. Too bad - all top notch 3E fighters are that way. If you want to roleplay a personality that way, 3E rules restrictions are such that you [i]will[/i] have to compromise your physical or other mental scores. I'm suggesting that if you take the numbers out of the social and mental sides to roleplaying a character, that restriction is no longer needed, and what comes out of my mouth when I roleplay can no longer be deemed "munchkin" if I have high STR as well. What you seem to be ignoring is that it doesn't have to be the way it is with regard to mental scores - remove the numbers which define the mental abilities and replace them with magical aptitude scores, and you can put control over personality back in the hands of the roleplayers, instead of choosing an either/or between mental aptitude to affect what you can say as a roleplayer, and physical aptitude to add to the dice results in combat. That's an artifact of the system alright, but that doesn't make it the best or only way, and I can see another which has potential... ...but not worth the effort to convert to, and is not something that I feel very strongly about. I just want you to understand where I'm coming from. [/QUOTE]
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