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Charisma in the D&D Game (article)
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<blockquote data-quote="evileeyore" data-source="post: 229000" data-attributes="member: 1768"><p>to rounser concerning not figuring out the puzzles:</p><p></p><p></p><p> I've actually done just that. Had the answer to the puzzle but decided that my INT 6, Wis 8, CHA 8 Barabarian couldn't have figured it out. It wasn't a D&D game but the stats are about appropriate. In fact noone in the game figured out the answer to to the puzzle. Eventually (after about an hour) the DM looked at me and said 'Okay, I know you figured so just go ahead and tell everyone else, so a smarter character can have the idea and solve it'. I replied that we should all make INT checks and whoever makes the best check will get told. The DM thought that was a great idea until everyone failed thier characters INT checks. Repeatedly. So I refused to tell them the solution to open the door to the buried temple, and had my character just rip it from its hinges. I rolled really well and the DM decided to fudge the DC down a bit to allow it. <span style="color: limegreen"><em>From that day on I have refused to make a character of low INT, WIS, </em>and<em> CHA.</em></span>. I will however allow a single 'dump' stat, but not two. And I roleplay the dumped stat.</p><p></p><p>And I am sorry but you arguing from faulty logic. You state that if you create 3 new stats that govern the controll of say arcane magic, divine magic, and everything else (ie: turning, etc),; that it isn't munchkinhauser to dump them, then play the ùber fighter with a great intelligence, rapier wit, and dazzling charm. Ba-pssschhhht! Then you should also arbitrarily create 3 new stats that adjust lifting power, agility and acrobatics, and HP and endurance, so you can roleplay a buff, strong, tough guy who sucks at combat, has no HP, and is actually a klutz based on these new stats... I understand that I am overstating things a bit however, what you want is Amber, not D&D. Not saying anything bad about Amber (In fact I want my Amber books back Mr Restrepo!! Not that he'll ever read this... *sigh*)</p><p></p><p></p><p>to ùìéè äîáåê concerning intimidate:</p><p></p><p> Simple answer, they are shaken and thusly suffer a -2 to most rolls that deal with the NPC. Longer solution: I came up with an escalating chart based losely of the Diplomacy/NPC reactions chart in the DMG but replaced reactions with the fear effects. IE: the first time the character is Intimidated he is shaken and at -2 to fight the NPC. The second time (and requireing a coorepondingly higher DC) he is frightened and will back away until he can calm down and is at a -2 to fight if cornered, etc all the way up to panicked in which they flee and cower if cornered (a really rough DC and requiring multiple successful Intimidates at progressively higher DCs with no failures). It was designed to be of use in an upcomong scenario for my DM in which a character has to fight a higher level Gladiator whose Intimidate is pretty high and plans to occasionally stop fighting and scare the crap out of his opponent for the amusement of the crowd.</p></blockquote><p></p>
[QUOTE="evileeyore, post: 229000, member: 1768"] to rounser concerning not figuring out the puzzles: I've actually done just that. Had the answer to the puzzle but decided that my INT 6, Wis 8, CHA 8 Barabarian couldn't have figured it out. It wasn't a D&D game but the stats are about appropriate. In fact noone in the game figured out the answer to to the puzzle. Eventually (after about an hour) the DM looked at me and said 'Okay, I know you figured so just go ahead and tell everyone else, so a smarter character can have the idea and solve it'. I replied that we should all make INT checks and whoever makes the best check will get told. The DM thought that was a great idea until everyone failed thier characters INT checks. Repeatedly. So I refused to tell them the solution to open the door to the buried temple, and had my character just rip it from its hinges. I rolled really well and the DM decided to fudge the DC down a bit to allow it. [color=limegreen][i]From that day on I have refused to make a character of low INT, WIS, [/i]and[i] CHA.[/i][/color]. I will however allow a single 'dump' stat, but not two. And I roleplay the dumped stat. And I am sorry but you arguing from faulty logic. You state that if you create 3 new stats that govern the controll of say arcane magic, divine magic, and everything else (ie: turning, etc),; that it isn't munchkinhauser to dump them, then play the ùber fighter with a great intelligence, rapier wit, and dazzling charm. Ba-pssschhhht! Then you should also arbitrarily create 3 new stats that adjust lifting power, agility and acrobatics, and HP and endurance, so you can roleplay a buff, strong, tough guy who sucks at combat, has no HP, and is actually a klutz based on these new stats... I understand that I am overstating things a bit however, what you want is Amber, not D&D. Not saying anything bad about Amber (In fact I want my Amber books back Mr Restrepo!! Not that he'll ever read this... *sigh*) to ùìéè äîáåê concerning intimidate: Simple answer, they are shaken and thusly suffer a -2 to most rolls that deal with the NPC. Longer solution: I came up with an escalating chart based losely of the Diplomacy/NPC reactions chart in the DMG but replaced reactions with the fear effects. IE: the first time the character is Intimidated he is shaken and at -2 to fight the NPC. The second time (and requireing a coorepondingly higher DC) he is frightened and will back away until he can calm down and is at a -2 to fight if cornered, etc all the way up to panicked in which they flee and cower if cornered (a really rough DC and requiring multiple successful Intimidates at progressively higher DCs with no failures). It was designed to be of use in an upcomong scenario for my DM in which a character has to fight a higher level Gladiator whose Intimidate is pretty high and plans to occasionally stop fighting and scare the crap out of his opponent for the amusement of the crowd. [/QUOTE]
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