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Charisma in the D&D Game (article)
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<blockquote data-quote="evileeyore" data-source="post: 229253" data-attributes="member: 1768"><p>Why must connectivity between character abilities and roleplay be maintianed?</p><p></p><p>Good question. Suppose I create a character in a system which inherently attempts to balance itself. Say like D&D (which does an adequate job). Say I desire to make a Bard (or any other magic using class), and I want him/her to be intelligent, wise, and charismatic. Now this is how I intend to play said character. I aslo want him/her to be gracefull. What do I do? I asign higher stats in those areas. Do I later complian that because I set STR at 8 that I should be able to break down a door in game? No.</p><p></p><p>Another excample. I create a Barbarian, and I want to be extremely tough, strong, a little acrobatic, and a capable leader and skilled orator. Do I set my CHA at 6 to put extra points into STR, CON, and DEX? No. I place some amount of points into that attribute so it will represent to <em>anyone</em> giving the character a momentary glance the understanding that this barbarian is a leader. Or at the very least that he has a forceful personality.</p><p></p><p></p><p>Now onto the next bit of rant. As I siad stats do not set how you roleplay the character. Merely the limits. So if I make a character with a low STR I don't assume I can roleplay it as a buff, strong guy capable of breaking down doors. Would You? Why should CHA be any different. If you want to play a character that is a capable speaker that can sway peoples opinions in your <em>characters</em> favor, then the character need stats to represent that. I don't care how personable, charming, adorable, etc <em>you</em> are when my <em>character</em> is looking for a casual person to drink with. I'll look at your <em>character</em>. If <em>you</em> try to convince <em>me</em> to a course of action, <em>your</em> skills come into play. When your <em>character</em> tries to convince my <em>character</em>, your <em>characters</em> skills come into play.</p><p></p><p>I really don't know how better to explian it than that. I am sure only Mojo Jojo could run the point into the ground any more than I have. Please don't prove me wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Lost Soul:</p><p></p><p> You do make a good point about the skill ranks. But I see that as training, to the base stats natural ability. IMHO high skill ranks are merely ones way to overcome lack of natural talent (and in many cases surpase it). So if I desire a character who will start out as natural then I'ld want high stats, eh?</p><p></p><p>As a side note to rounser:</p><p></p><p> If you really want to play a stupid wizard (for arguements sake). Then just convince your DM to allow you to apply CHA or WIS to his magical abiliites instead of INT. Want the Sorceror class but want to be a bungling social nerd. USe INT or WIS instead.</p><p></p><p></p><p>Hmm, gives me an idea for a studious Cleric with a low WIS. Now I <em>do not</em> advocate combining Clerical casting stat with their turning stat. That would be munchkini. And I know, munchkin is my middle name.</p><p></p><p>And uncouth is one of my other middle names. Yup that would be:</p><p></p><p>EviluncouthratbastardmunchkinEeyore.</p><p></p><p>EvilE if your <em>nasty</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="evileeyore, post: 229253, member: 1768"] Why must connectivity between character abilities and roleplay be maintianed? Good question. Suppose I create a character in a system which inherently attempts to balance itself. Say like D&D (which does an adequate job). Say I desire to make a Bard (or any other magic using class), and I want him/her to be intelligent, wise, and charismatic. Now this is how I intend to play said character. I aslo want him/her to be gracefull. What do I do? I asign higher stats in those areas. Do I later complian that because I set STR at 8 that I should be able to break down a door in game? No. Another excample. I create a Barbarian, and I want to be extremely tough, strong, a little acrobatic, and a capable leader and skilled orator. Do I set my CHA at 6 to put extra points into STR, CON, and DEX? No. I place some amount of points into that attribute so it will represent to [i]anyone[/i] giving the character a momentary glance the understanding that this barbarian is a leader. Or at the very least that he has a forceful personality. Now onto the next bit of rant. As I siad stats do not set how you roleplay the character. Merely the limits. So if I make a character with a low STR I don't assume I can roleplay it as a buff, strong guy capable of breaking down doors. Would You? Why should CHA be any different. If you want to play a character that is a capable speaker that can sway peoples opinions in your [i]characters[/i] favor, then the character need stats to represent that. I don't care how personable, charming, adorable, etc [i]you[/i] are when my [i]character[/i] is looking for a casual person to drink with. I'll look at your [i]character[/i]. If [i]you[/i] try to convince [i]me[/i] to a course of action, [i]your[/i] skills come into play. When your [i]character[/i] tries to convince my [i]character[/i], your [i]characters[/i] skills come into play. I really don't know how better to explian it than that. I am sure only Mojo Jojo could run the point into the ground any more than I have. Please don't prove me wrong :) Lost Soul: You do make a good point about the skill ranks. But I see that as training, to the base stats natural ability. IMHO high skill ranks are merely ones way to overcome lack of natural talent (and in many cases surpase it). So if I desire a character who will start out as natural then I'ld want high stats, eh? As a side note to rounser: If you really want to play a stupid wizard (for arguements sake). Then just convince your DM to allow you to apply CHA or WIS to his magical abiliites instead of INT. Want the Sorceror class but want to be a bungling social nerd. USe INT or WIS instead. Hmm, gives me an idea for a studious Cleric with a low WIS. Now I [i]do not[/i] advocate combining Clerical casting stat with their turning stat. That would be munchkini. And I know, munchkin is my middle name. And uncouth is one of my other middle names. Yup that would be: EviluncouthratbastardmunchkinEeyore. EvilE if your [i]nasty[/i] ;) [/QUOTE]
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