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CHARISMA: Is it a dud score?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2748789" data-attributes="member: 1165"><p>I see a lot of insults bandied about when it comes to Charisma, like "your game must be all about combat if your PCs don't use it".</p><p></p><p>I see it as a useless stat unless your class has a special class ability based on it, like sorcerer spells, paladin saves or the Charismatic Hero's Leadership talent tree.</p><p></p><p>I almost never see Charisma, on it's own, separated from the Diplomacy skill when it comes to discussions of RP or flavor. Diplomacy owns Charisma hands-on when it comes to social skills. Ranks just give you a much higher bonus than your ability score. I'd rather take 5 ranks in Diplomacy with Charisma 10 than no ranks in Diplomacy with Charisma 15.</p><p></p><p>Topping it off is the broken Diplomacy skill, which obscures the worth of Charisma. I suggest using Rich Burlew's rules for it.</p><p></p><p></p><p></p><p>I see it all the time in D20 Modern. I started a Three Kingdoms campaign recently, and the most diplomatic character is a Fast/Dedicated Hero with Diplomacy as an occupation skill - and a Charisma of 12. He achieved Diplomacy scores of 30 at least twice in the second session.</p><p></p><p></p><p></p><p>Someone has to tell me how that goes. The last time I saw such a system was Alternity. Unfortunately, action points (called last resort points in Alternity) did not refresh unless you spend skill points on them. I saw precisely one last resort point used in two years or so of Alternity gaming.</p><p></p><p>D20 Modern has something like that for the Dedicated Hero - you can use your Wisdom bonus on your action points if you take at least 5 Dedicated levels and choose certain talents. We found more powerful action points to be worth more than more action points.</p><p></p><p>I see a problem with such a house rule in Eberron, too. Classes that use Charisma, like the paladin, turn it into a powerful ability score, independent of Diplomacy. The proposed rule could make the paladin a lot more powerful than intended.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2748789, member: 1165"] I see a lot of insults bandied about when it comes to Charisma, like "your game must be all about combat if your PCs don't use it". I see it as a useless stat unless your class has a special class ability based on it, like sorcerer spells, paladin saves or the Charismatic Hero's Leadership talent tree. I almost never see Charisma, on it's own, separated from the Diplomacy skill when it comes to discussions of RP or flavor. Diplomacy owns Charisma hands-on when it comes to social skills. Ranks just give you a much higher bonus than your ability score. I'd rather take 5 ranks in Diplomacy with Charisma 10 than no ranks in Diplomacy with Charisma 15. Topping it off is the broken Diplomacy skill, which obscures the worth of Charisma. I suggest using Rich Burlew's rules for it. I see it all the time in D20 Modern. I started a Three Kingdoms campaign recently, and the most diplomatic character is a Fast/Dedicated Hero with Diplomacy as an occupation skill - and a Charisma of 12. He achieved Diplomacy scores of 30 at least twice in the second session. Someone has to tell me how that goes. The last time I saw such a system was Alternity. Unfortunately, action points (called last resort points in Alternity) did not refresh unless you spend skill points on them. I saw precisely one last resort point used in two years or so of Alternity gaming. D20 Modern has something like that for the Dedicated Hero - you can use your Wisdom bonus on your action points if you take at least 5 Dedicated levels and choose certain talents. We found more powerful action points to be worth more than more action points. I see a problem with such a house rule in Eberron, too. Classes that use Charisma, like the paladin, turn it into a powerful ability score, independent of Diplomacy. The proposed rule could make the paladin a lot more powerful than intended. [/QUOTE]
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