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CHARISMA: Is it a dud score?
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<blockquote data-quote="Psion" data-source="post: 2749477" data-attributes="member: 172"><p>This exact issue is one of the primary reasons that I feel I could never go with point buy. I know that if your class is not dependant upon the attribute or you are a certain type of player (though curtailed to prevent flame war), charisma WILL be one of your two lowest stats 90% of the time. So at least by point buy, I get a little variety out of you... it might be an 10, 11, or 12 instead of an 8.</p><p></p><p>I just started using the Advanced GMs Guide which makes your roll your stats but gives you a number of dice according to your class. That one I really like because it really bucks trends (this often has nothing to do with charisma... the last party rogue generated has a higher strength than dexterity...) I like it a lot.</p><p></p><p>Spycraft 2.0 uses point buy as a default. But you know what -- that doesn't bother me, because the designers of spycraft make Charisma important to you no matter who you are. You see, charisma feeds into your gear and wealth. So it's not the easy decision that it is in D&D.</p><p></p><p>This gets me thinking about the possibility of a house rule wherein your charisma dictates the power of magic items you use. Hmmm...</p></blockquote><p></p>
[QUOTE="Psion, post: 2749477, member: 172"] This exact issue is one of the primary reasons that I feel I could never go with point buy. I know that if your class is not dependant upon the attribute or you are a certain type of player (though curtailed to prevent flame war), charisma WILL be one of your two lowest stats 90% of the time. So at least by point buy, I get a little variety out of you... it might be an 10, 11, or 12 instead of an 8. I just started using the Advanced GMs Guide which makes your roll your stats but gives you a number of dice according to your class. That one I really like because it really bucks trends (this often has nothing to do with charisma... the last party rogue generated has a higher strength than dexterity...) I like it a lot. Spycraft 2.0 uses point buy as a default. But you know what -- that doesn't bother me, because the designers of spycraft make Charisma important to you no matter who you are. You see, charisma feeds into your gear and wealth. So it's not the easy decision that it is in D&D. This gets me thinking about the possibility of a house rule wherein your charisma dictates the power of magic items you use. Hmmm... [/QUOTE]
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