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CHARISMA: Is it a dud score?
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<blockquote data-quote="gizmo33" data-source="post: 2750389" data-attributes="member: 30001"><p>My preference is that Charisma be primarily related to reaction rolls and number of followers. What I don't like about "Charisma=force of personality" is that it seems to give up trying to make the traditional definitions of charisma really count for anything and, instead, tries to expand the definition into mystical realms where other abilities can be tied to it. For example, it seems now that "conviction of purpose" would be charisma based, even though there are probably plenty of charismatic people that aren't fanatics about any issue.</p><p></p><p>"Mental dexterity" seems to me would involve initiative also. Jumping out of the way of a fireball is physical as well as mental so I think the mental dexterity thing would involve a major rule change and would intrude into the traditional domain of Dex. Interesting symmetry with the mental and physical stats though.</p><p></p><p>What I basically see the problem being with Charisma is that these core activities are relatively unimportant in people's DnD games - either because </p><p>1. there are no events that require use Cha, </p><p>2. or the events are decided in ways that don't involve dice. </p><p></p><p>Possibly also because of the way that Cha is used in the rules, which might cause 1 and 2.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2750389, member: 30001"] My preference is that Charisma be primarily related to reaction rolls and number of followers. What I don't like about "Charisma=force of personality" is that it seems to give up trying to make the traditional definitions of charisma really count for anything and, instead, tries to expand the definition into mystical realms where other abilities can be tied to it. For example, it seems now that "conviction of purpose" would be charisma based, even though there are probably plenty of charismatic people that aren't fanatics about any issue. "Mental dexterity" seems to me would involve initiative also. Jumping out of the way of a fireball is physical as well as mental so I think the mental dexterity thing would involve a major rule change and would intrude into the traditional domain of Dex. Interesting symmetry with the mental and physical stats though. What I basically see the problem being with Charisma is that these core activities are relatively unimportant in people's DnD games - either because 1. there are no events that require use Cha, 2. or the events are decided in ways that don't involve dice. Possibly also because of the way that Cha is used in the rules, which might cause 1 and 2. [/QUOTE]
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