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*TTRPGs General
Charisma, still the poor stat!
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<blockquote data-quote="Pielorinho" data-source="post: 219924" data-attributes="member: 259"><p>First, IS Charisma really important in your game? If it's a hackenslashen festival, then it seems perfectly appropriate for players to make low-CHA PCs. After all, when you're looking for people to go lay the smackdown on village after village of humanoids, you're likely to get smelly thugs. The people who are good at social interactions are likely to adventure in towns, where they get to interact socially.</p><p></p><p>Assuming that your adventures have a fair amount of social interactions in them, I'd recommend that you take CHA and CHA-based skills into consideration in most encounters.</p><p></p><p>If a noble is meeting with the party, and the high-CHA player with the low-CHA character makes a suggestion, the noble can look over at the PC with a barely-concealed sneer, say nothing, and return to speaking to the high-CHA character.</p><p></p><p>If someone wants to commission a special weapon from the city's finest blacksmith, she better have a good CHA score, or she may find that the blacksmith doesn't have time for her nonsense.</p><p></p><p>If the rogue wants to go to a local tavern and buy drinks for the house in hopes of finding out some information on the mysterious murders in town, he better have a high CHA. A low-CHA rogue who tries this is gonna find out nothing, except that it's a bad idea to flash around a lot of money in a rough bar.</p><p></p><p>And I don't know about you, but my players lie their fool heads off just on general principle when they're talking to people in town. (I shouldn't mock: I often do the same thing when I play). Make them make bluff checks, and watch everyone cringe when the unnecessarily-lying barbarian rolls a 3.</p><p></p><p>In short, the best solution to making CHA an important skill is to introduce CHA-based scenes into your game.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 219924, member: 259"] First, IS Charisma really important in your game? If it's a hackenslashen festival, then it seems perfectly appropriate for players to make low-CHA PCs. After all, when you're looking for people to go lay the smackdown on village after village of humanoids, you're likely to get smelly thugs. The people who are good at social interactions are likely to adventure in towns, where they get to interact socially. Assuming that your adventures have a fair amount of social interactions in them, I'd recommend that you take CHA and CHA-based skills into consideration in most encounters. If a noble is meeting with the party, and the high-CHA player with the low-CHA character makes a suggestion, the noble can look over at the PC with a barely-concealed sneer, say nothing, and return to speaking to the high-CHA character. If someone wants to commission a special weapon from the city's finest blacksmith, she better have a good CHA score, or she may find that the blacksmith doesn't have time for her nonsense. If the rogue wants to go to a local tavern and buy drinks for the house in hopes of finding out some information on the mysterious murders in town, he better have a high CHA. A low-CHA rogue who tries this is gonna find out nothing, except that it's a bad idea to flash around a lot of money in a rough bar. And I don't know about you, but my players lie their fool heads off just on general principle when they're talking to people in town. (I shouldn't mock: I often do the same thing when I play). Make them make bluff checks, and watch everyone cringe when the unnecessarily-lying barbarian rolls a 3. In short, the best solution to making CHA an important skill is to introduce CHA-based scenes into your game. Daniel [/QUOTE]
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Charisma, still the poor stat!
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