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General Tabletop Discussion
*TTRPGs General
Charisma, still the poor stat!
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<blockquote data-quote="Lord Vangarel" data-source="post: 221265" data-attributes="member: 223"><p>It's easy to see the disadvantages of a low Strength to a high Strength, or the other stats except for Charisma. What I'd like is some way of demonstrating that Charisma can be equally important and not just the stat where the lowest score goes.</p><p></p><p>For example, if a character has a low Strength they know that every time they make an attack roll they will have a lower bonus to hit and damage than if they had a high Strength. If the same question is asked for Charisma then what are the disadvantages or advantages?</p><p></p><p>The reason I asked the question in the first place was because the players in my campaign tend to dump on Charisma unless the character requires the stat and everyone's replies have helped point out where Charisma could be used.</p><p></p><p>Every stat could be shown to have at least one use but Charisma is, and has always been, the poor cousin. For example:</p><p></p><p>Str - hit and damage</p><p>Con - hitpoints, Fort save</p><p>Dex - armour class, Reflex save, Initiative</p><p>Int - skill points</p><p>Wis - Will Save</p><p>Cha - Social Interaction</p><p></p><p>Looking at the above everything but Charisma seems to have a direct game effect so it's no wonder when the player creating a character says "So I don't talk to the monsters so good, but at least I kill them quicker!".</p><p></p><p>I'm going to make a conscious effort to include a lot of the ideas discussed in my game sessions from now on. Anyone else have any ideas to add to the pile?</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 221265, member: 223"] It's easy to see the disadvantages of a low Strength to a high Strength, or the other stats except for Charisma. What I'd like is some way of demonstrating that Charisma can be equally important and not just the stat where the lowest score goes. For example, if a character has a low Strength they know that every time they make an attack roll they will have a lower bonus to hit and damage than if they had a high Strength. If the same question is asked for Charisma then what are the disadvantages or advantages? The reason I asked the question in the first place was because the players in my campaign tend to dump on Charisma unless the character requires the stat and everyone's replies have helped point out where Charisma could be used. Every stat could be shown to have at least one use but Charisma is, and has always been, the poor cousin. For example: Str - hit and damage Con - hitpoints, Fort save Dex - armour class, Reflex save, Initiative Int - skill points Wis - Will Save Cha - Social Interaction Looking at the above everything but Charisma seems to have a direct game effect so it's no wonder when the player creating a character says "So I don't talk to the monsters so good, but at least I kill them quicker!". I'm going to make a conscious effort to include a lot of the ideas discussed in my game sessions from now on. Anyone else have any ideas to add to the pile? [/QUOTE]
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Charisma, still the poor stat!
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