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General Tabletop Discussion
*TTRPGs General
Charisma, still the poor stat!
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<blockquote data-quote="Plane Sailing" data-source="post: 221701" data-attributes="member: 114"><p>Of course, a fly in the ointment when "roleplaying" low CHA is that a high level character might have actually purchased the skills to overcome it. Imagine a half-orc rogue with a Cha of 3, but by 10th level he has bought 10 ranks in gather information and diplomacy... those DM's who *always* regard the lower charisma character less might want to consider how they would handle this kind of situation, where training more than compensates for poor attributes.</p><p></p><p>I bring this up because all the other attributes are directly important for something *as well as* certain skills. If Cha is *only* important as a modifier for certain skills, then at higher levels it could become less significant.</p><p></p><p>One interesting idea might be to use Cha for the initiative bonus (instead of Dex). Someone who is more generally "in command of the situation", who is used to acting first while others follow. Someone with the strength of their convictions to take actions quickly and decisively. After all, Dex still has dodge bonus, missile bonus and Reflex save going for it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(in fact, I might even consider using that in my next campaign...)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 221701, member: 114"] Of course, a fly in the ointment when "roleplaying" low CHA is that a high level character might have actually purchased the skills to overcome it. Imagine a half-orc rogue with a Cha of 3, but by 10th level he has bought 10 ranks in gather information and diplomacy... those DM's who *always* regard the lower charisma character less might want to consider how they would handle this kind of situation, where training more than compensates for poor attributes. I bring this up because all the other attributes are directly important for something *as well as* certain skills. If Cha is *only* important as a modifier for certain skills, then at higher levels it could become less significant. One interesting idea might be to use Cha for the initiative bonus (instead of Dex). Someone who is more generally "in command of the situation", who is used to acting first while others follow. Someone with the strength of their convictions to take actions quickly and decisively. After all, Dex still has dodge bonus, missile bonus and Reflex save going for it... :) (in fact, I might even consider using that in my next campaign...) Cheers [/QUOTE]
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Charisma, still the poor stat!
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