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Charlaquin’s revised weapon and armor tables
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<blockquote data-quote="Charlaquin" data-source="post: 7891551" data-attributes="member: 6779196"><p>It’s only 1 DPR behind a club, and for that it gains Reach, which is quite valuable. We can see that RAW considers Reach to be worth a damage die, which is precisely the tradeoff between clubs and spears. Spears are also the only Reach weapon on this table that can be used one-handed (unless you are mounted), which gives a unique niche as the weapon of choice for characters who want to take advantage of polearm master and use a shield. It’s also a simple weapon. If you want a martial polearm, go for a poleaxe or a lance.</p><p></p><p></p><p>Whoo, boy. So first of all, flails are not outdamaged by maces. They have Finesse, which again is well worth the whopping 1 DPR tradeoff. Second, flails were extremely rare historically, so we have little to no evidence by which to judge their historical effectiveness, but modern scholars suggest that the key advantage of a flail is that the joint allows the head to reach a high velocity (thereby delivering a lot of force) without a great deal of strength driving the acceleration - hence the finesse property.</p><p></p><p></p><p>Remember that AC represents how difficult a character is to hit as well as how well-armored they are, which is why Dexterity adds to AC when wearing light armor (or in this case, when wearing a textile arming coat.) In this model, it makes sense for the character wearing a textile arming coat to have higher AC than the one wearing mail, because being decked out in a full plate harness renders the under-armor unnecessary extra weight. There’s a reason that arming garments began incorporating less and less mail as plate armor technology improved. Under my system, a very agile character (16+ Dex) is better off wearing a padded or quilted jack because it allows them to take full advantage of their mobility. A moderately agile character (12-14 Dex) is better off wearing a gousseted jack or a buff coat, because they’re not nimble enough to avoid a well-aimed strike between the plates of their armor. A clumsy character (8-11 Dex) is better off wearing mail because they ain’t dodging squat anyway.</p><p></p><p></p><p>If this is a criticism of my system, it is an equally valid criticism of RAW, wherein <strong>26 AC</strong> is achievable by any character with heavy armor proficiency. My system actually reduces the maximum achievable AC and ties its achievement to the character’s abilities instead of the luck of the dice on the loot tables.</p><p></p><p></p><p>Once again, this system replaces +X bonuses on magic armor. The best AC a common soldier can ever achieve is 18 before shield bonus, same as RAW. If this common soldier wishes to improve, he needs to improve his Dexterity, at which point he can no longer accurately be described as “common.” The 20 Dexterity required to reach 25 AC is the pinnacle of human agility.</p><p></p><p>I have acknowledged that I overdid it with kite shields. This is the only place where it is possible to exceed what is possible under RAW without using ability score improvements and/or Feats, and I am looking into toning these shields down.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7891551, member: 6779196"] It’s only 1 DPR behind a club, and for that it gains Reach, which is quite valuable. We can see that RAW considers Reach to be worth a damage die, which is precisely the tradeoff between clubs and spears. Spears are also the only Reach weapon on this table that can be used one-handed (unless you are mounted), which gives a unique niche as the weapon of choice for characters who want to take advantage of polearm master and use a shield. It’s also a simple weapon. If you want a martial polearm, go for a poleaxe or a lance. Whoo, boy. So first of all, flails are not outdamaged by maces. They have Finesse, which again is well worth the whopping 1 DPR tradeoff. Second, flails were extremely rare historically, so we have little to no evidence by which to judge their historical effectiveness, but modern scholars suggest that the key advantage of a flail is that the joint allows the head to reach a high velocity (thereby delivering a lot of force) without a great deal of strength driving the acceleration - hence the finesse property. Remember that AC represents how difficult a character is to hit as well as how well-armored they are, which is why Dexterity adds to AC when wearing light armor (or in this case, when wearing a textile arming coat.) In this model, it makes sense for the character wearing a textile arming coat to have higher AC than the one wearing mail, because being decked out in a full plate harness renders the under-armor unnecessary extra weight. There’s a reason that arming garments began incorporating less and less mail as plate armor technology improved. Under my system, a very agile character (16+ Dex) is better off wearing a padded or quilted jack because it allows them to take full advantage of their mobility. A moderately agile character (12-14 Dex) is better off wearing a gousseted jack or a buff coat, because they’re not nimble enough to avoid a well-aimed strike between the plates of their armor. A clumsy character (8-11 Dex) is better off wearing mail because they ain’t dodging squat anyway. If this is a criticism of my system, it is an equally valid criticism of RAW, wherein [B]26 AC[/B] is achievable by any character with heavy armor proficiency. My system actually reduces the maximum achievable AC and ties its achievement to the character’s abilities instead of the luck of the dice on the loot tables. Once again, this system replaces +X bonuses on magic armor. The best AC a common soldier can ever achieve is 18 before shield bonus, same as RAW. If this common soldier wishes to improve, he needs to improve his Dexterity, at which point he can no longer accurately be described as “common.” The 20 Dexterity required to reach 25 AC is the pinnacle of human agility. I have acknowledged that I overdid it with kite shields. This is the only place where it is possible to exceed what is possible under RAW without using ability score improvements and/or Feats, and I am looking into toning these shields down. [/QUOTE]
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