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General Tabletop Discussion
*Dungeons & Dragons
Charlaquin’s revised weapon and armor tables
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<blockquote data-quote="Blue" data-source="post: 7892057" data-attributes="member: 20564"><p>Cuirasses require Jack, but Guards don't. I assume Guard can add any place shields can - Mage Armor, etc. Do Guards take up the bracers and/or gloves spot for magic items?</p><p></p><p>Do Guards work with things that do not normally allow shields? Monk Unarmored obviously not since they are armor, but how about Bladesinging?</p><p></p><p>Just confirming, you can mix-and-match across armor types. For example the equivalent of the PHB Plate would be Mail (Heavy), Plate Guards (Heavy) and a Breastplate (Medium), correct?</p><p></p><p>Comment about shields: they are both weaker and stronger. They add to DEX saves as cover, which makes sense. They overlap with other cover, which doesn't as much since you should be able to position them to protect parts not covered with cover. If you are standing behind a waist high wall, or partially blocked by a tree trunk, you should be able to use shields in such a way to protect the vulnerable parts. But then again D&D shields have never been as good as reality, this may just be a reasonable alternative.</p><p></p><p>Not having magic armors puts more priority on DEX, an already very overloaded ability score, to the detriment of non-DEX characters. If someone was interested in integrating magic armors in, would you see them only on Jack, or on anything but only the best applies? How about other non-plus magical armor mods?</p><p></p><p>I know you are looking for real world feedback, but holding a distain for how good DEX is, I would suggest that Max Dex be set not by your jack, but by the heaviest piece you wear.</p></blockquote><p></p>
[QUOTE="Blue, post: 7892057, member: 20564"] Cuirasses require Jack, but Guards don't. I assume Guard can add any place shields can - Mage Armor, etc. Do Guards take up the bracers and/or gloves spot for magic items? Do Guards work with things that do not normally allow shields? Monk Unarmored obviously not since they are armor, but how about Bladesinging? Just confirming, you can mix-and-match across armor types. For example the equivalent of the PHB Plate would be Mail (Heavy), Plate Guards (Heavy) and a Breastplate (Medium), correct? Comment about shields: they are both weaker and stronger. They add to DEX saves as cover, which makes sense. They overlap with other cover, which doesn't as much since you should be able to position them to protect parts not covered with cover. If you are standing behind a waist high wall, or partially blocked by a tree trunk, you should be able to use shields in such a way to protect the vulnerable parts. But then again D&D shields have never been as good as reality, this may just be a reasonable alternative. Not having magic armors puts more priority on DEX, an already very overloaded ability score, to the detriment of non-DEX characters. If someone was interested in integrating magic armors in, would you see them only on Jack, or on anything but only the best applies? How about other non-plus magical armor mods? I know you are looking for real world feedback, but holding a distain for how good DEX is, I would suggest that Max Dex be set not by your jack, but by the heaviest piece you wear. [/QUOTE]
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