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Charles Ryan on Adventures
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<blockquote data-quote="Nikchick" data-source="post: 2633584" data-attributes="member: 344"><p>WotC released 3.5 with so many incremental changes that all mastery of the previous system was out the window. The release of 3.5 forced every consumer to make the choice: upgrade or don't. That fractured the "d20 market" into people satisfied with 3.0 and people willing to update to 3.5; it made years worth of work "obsolete" and unappealing to those who updated to 3.5 and forced many publishers to make the jump to supporting the current rules set and selling to the 3.5 players (which was a subset of the total number of people previously purchasing 3.0 and substantially smaller). WotC's decision to revise the D&D rules in the way that they did was no small event for d20 publishers, even those who made the transition successfully. </p><p></p><p>I'm not willing to take the blame for "ruining" the lands of my supposed overlords. My company produces quality product in a responsible manner, and we have from the start. If we're to believe that the d20 "movement" has been at all good, that the strategy has been a success for WotC, then we must also recognize that WotC benefitted from the early support of their SRD/OGL/d20 plan by companies like mine. I refuse to be painted as some sort of serf who owes to WotC more than we've already paid back through our high quality support and our responsible business practices. I assert outright that we've earned the respect we have through our own hard work. If WotC's view from on high is that the broad D20 market is not doing what it should, and that "in general" D20 publishers are now competition rather than allies, I would hope that they could recognize the difference between companies who provide quality support and those who "choke the supply chain." I don't get that impression from Charles' comments.</p><p></p><p>As for the issue of adventures specifically, I find myself in agreement with PatrickLawinger's commments, so I won't beat a dead horse by repeating what's already been said.</p></blockquote><p></p>
[QUOTE="Nikchick, post: 2633584, member: 344"] WotC released 3.5 with so many incremental changes that all mastery of the previous system was out the window. The release of 3.5 forced every consumer to make the choice: upgrade or don't. That fractured the "d20 market" into people satisfied with 3.0 and people willing to update to 3.5; it made years worth of work "obsolete" and unappealing to those who updated to 3.5 and forced many publishers to make the jump to supporting the current rules set and selling to the 3.5 players (which was a subset of the total number of people previously purchasing 3.0 and substantially smaller). WotC's decision to revise the D&D rules in the way that they did was no small event for d20 publishers, even those who made the transition successfully. I'm not willing to take the blame for "ruining" the lands of my supposed overlords. My company produces quality product in a responsible manner, and we have from the start. If we're to believe that the d20 "movement" has been at all good, that the strategy has been a success for WotC, then we must also recognize that WotC benefitted from the early support of their SRD/OGL/d20 plan by companies like mine. I refuse to be painted as some sort of serf who owes to WotC more than we've already paid back through our high quality support and our responsible business practices. I assert outright that we've earned the respect we have through our own hard work. If WotC's view from on high is that the broad D20 market is not doing what it should, and that "in general" D20 publishers are now competition rather than allies, I would hope that they could recognize the difference between companies who provide quality support and those who "choke the supply chain." I don't get that impression from Charles' comments. As for the issue of adventures specifically, I find myself in agreement with PatrickLawinger's commments, so I won't beat a dead horse by repeating what's already been said. [/QUOTE]
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