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Charles Ryan on Adventures
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<blockquote data-quote="Pramas" data-source="post: 2633704" data-attributes="member: 995"><p>M&M2 is a full on new edition and was marketed as such. It is not a stealth new edition marketed as a revision. And of course we know that the new edition is a risk. Such things always are. If the M&M2 product line doesn't achieve everything we want though, I'm not going to blame it on the M&M Superlink publishers. Second Edition was our decision, just as 3.5 was WotC's. </p><p></p><p>Now just be clear, let me add that the current state of the d20 industry is not only due to 3.5. That was indeed a big factor but certainly there were others. The huge numbers of companies chasing the same money with hundreds of hundreds of products, for example, and the dubious quality of many releases. Those issues were of the d20 market's own making and must be accounted for as well. </p><p></p><p>As for who planted the d20 seeds, I can tell you precisely: Green Ronin, Atlas Games, and Swords & Sorcery Studios. These were the companies that embraced d20 when it was nothing but an unproven idea. These were the companies that took a financial risk to try something new. These are also companies that know something about the RPG business. There were perfectly good business reasons for Green Ronin to move away from modules as a primary focus going into 2002 and the hundreds of thousands of non-adventure books we've sold certainly bear them out.</p></blockquote><p></p>
[QUOTE="Pramas, post: 2633704, member: 995"] M&M2 is a full on new edition and was marketed as such. It is not a stealth new edition marketed as a revision. And of course we know that the new edition is a risk. Such things always are. If the M&M2 product line doesn't achieve everything we want though, I'm not going to blame it on the M&M Superlink publishers. Second Edition was our decision, just as 3.5 was WotC's. Now just be clear, let me add that the current state of the d20 industry is not only due to 3.5. That was indeed a big factor but certainly there were others. The huge numbers of companies chasing the same money with hundreds of hundreds of products, for example, and the dubious quality of many releases. Those issues were of the d20 market's own making and must be accounted for as well. As for who planted the d20 seeds, I can tell you precisely: Green Ronin, Atlas Games, and Swords & Sorcery Studios. These were the companies that embraced d20 when it was nothing but an unproven idea. These were the companies that took a financial risk to try something new. These are also companies that know something about the RPG business. There were perfectly good business reasons for Green Ronin to move away from modules as a primary focus going into 2002 and the hundreds of thousands of non-adventure books we've sold certainly bear them out. [/QUOTE]
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