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Charles Ryan on Adventures
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<blockquote data-quote="MerricB" data-source="post: 2633908" data-attributes="member: 3586"><p>I think that's the state of the marketplace today, and Charles is more looking at the state of the marketplace leading up to today. (That massive lead-time for products at Wizards is no doubt contributing here).</p><p></p><p>Consider the state of the d20 industry a year ago and then compare it to Charles' comments. During the past year and a bit, I think the successful d20 System publishers have been transitioning to a state where they're not competing directly with Wizards, and one of the major niches they've been exploring have been licensed settings and supplements for those settings. In other words, games and support for those games that have no direct links to D&D, no different to Buffy, RIFTS, Hero or any one of another non-d20 games. The only link is in the basis of the system.</p><p></p><p>Certainly, for the first three years or more, there were many d20 publishers competing *directly* with Wizards.</p><p></p><p>So, the decision to make new adventures was made a year ago, and the reasoning Charles gives is based primarily on the state of the industry then. </p><p></p><p>(I still think Charles underestimates the problems with getting d20 System adventures to distributors, though.)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2633908, member: 3586"] I think that's the state of the marketplace today, and Charles is more looking at the state of the marketplace leading up to today. (That massive lead-time for products at Wizards is no doubt contributing here). Consider the state of the d20 industry a year ago and then compare it to Charles' comments. During the past year and a bit, I think the successful d20 System publishers have been transitioning to a state where they're not competing directly with Wizards, and one of the major niches they've been exploring have been licensed settings and supplements for those settings. In other words, games and support for those games that have no direct links to D&D, no different to Buffy, RIFTS, Hero or any one of another non-d20 games. The only link is in the basis of the system. Certainly, for the first three years or more, there were many d20 publishers competing *directly* with Wizards. So, the decision to make new adventures was made a year ago, and the reasoning Charles gives is based primarily on the state of the industry then. (I still think Charles underestimates the problems with getting d20 System adventures to distributors, though.) Cheers! [/QUOTE]
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