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<blockquote data-quote="Nikchick" data-source="post: 2633933" data-attributes="member: 344"><p>Wow, it sure sounds like you have some issues with M&M Superlink. Are you trying to suggest that M&M Superlink doesn't allow sourcebooks? That's utterly untrue. Or are you objecting to the idea that there is even the mildest of approvals processes? I can't tell what your issue with M&M Superlink is exactly.</p><p></p><p>In all seriousness, I would not be surprised in the least if WotC adopted a much more restrictive policy for the STL in the future. They've already revised the license to be more restrictive than it was when first launched (e.g. morals clause). IF 4th edition D&D ends up being open (and I think even that much is questionable) I would be shocked if WotC didn't further restrict the license where it could, especially if they really are concerned that they're being forced to compete with too many d20 publishers producing similar products. What they do with their business is their business. There was nothing in the OGL/STL that forbade people from doing whatever they wanted with the material, right down to completely recreating the system and going head to head with WotC on anything from adventures to core books; if WotC decides they don't want to allow certain types of products, they're certainly in their rights to add restrictions so they can end up with a program more to their liking.</p><p></p><p></p><p></p><p></p><p>Right, WotC <em>gave</em> the OGL and the D20 license to whoever would pick it up and run with it. And Atlas Games, Green Ronin, and Sword & Sorcery <em>GAVE</em> the program legitimacy by accepting what WotC offered and making use of it. It's a two-way street, Uder. Companies that made their name in d20 owe their beginnings to the project, but WotC owes a portion of the success of d20 to those companies as well! If no one had picked up the system and run with it, we never would have made it past the rampant speculation that d20 was all "just a trick" that somehow WotC was going to use the program to drive their competition out of business, yadda, yadda. Even a full year into d20 there were loud nay-sayers who repeated this inspite of all the evidence to the contrary. If those early companies had not signed on, or had joined the chorus and strongly repeated the paranoia that was running rampant then, D20 could have been nothing more than an interesting idea that never amounted to anything. Its success was not a given. Yes, the seeds were the start, but seeds alone are just seeds.</p><p></p><p>WotC doesn't pay my salary, I do. They don't owe me a living, I must make that living on my own, regardless of what they may or may not have offered me to start with five years ago. Speaking of making my living, I'm not going to bother posting any more in this thread. I have far too much work to do to spend time going back and forth with people intent on responding to me with hostility whenever I open my mouth.</p></blockquote><p></p>
[QUOTE="Nikchick, post: 2633933, member: 344"] Wow, it sure sounds like you have some issues with M&M Superlink. Are you trying to suggest that M&M Superlink doesn't allow sourcebooks? That's utterly untrue. Or are you objecting to the idea that there is even the mildest of approvals processes? I can't tell what your issue with M&M Superlink is exactly. In all seriousness, I would not be surprised in the least if WotC adopted a much more restrictive policy for the STL in the future. They've already revised the license to be more restrictive than it was when first launched (e.g. morals clause). IF 4th edition D&D ends up being open (and I think even that much is questionable) I would be shocked if WotC didn't further restrict the license where it could, especially if they really are concerned that they're being forced to compete with too many d20 publishers producing similar products. What they do with their business is their business. There was nothing in the OGL/STL that forbade people from doing whatever they wanted with the material, right down to completely recreating the system and going head to head with WotC on anything from adventures to core books; if WotC decides they don't want to allow certain types of products, they're certainly in their rights to add restrictions so they can end up with a program more to their liking. Right, WotC [i]gave[/i] the OGL and the D20 license to whoever would pick it up and run with it. And Atlas Games, Green Ronin, and Sword & Sorcery [i]GAVE[/i] the program legitimacy by accepting what WotC offered and making use of it. It's a two-way street, Uder. Companies that made their name in d20 owe their beginnings to the project, but WotC owes a portion of the success of d20 to those companies as well! If no one had picked up the system and run with it, we never would have made it past the rampant speculation that d20 was all "just a trick" that somehow WotC was going to use the program to drive their competition out of business, yadda, yadda. Even a full year into d20 there were loud nay-sayers who repeated this inspite of all the evidence to the contrary. If those early companies had not signed on, or had joined the chorus and strongly repeated the paranoia that was running rampant then, D20 could have been nothing more than an interesting idea that never amounted to anything. Its success was not a given. Yes, the seeds were the start, but seeds alone are just seeds. WotC doesn't pay my salary, I do. They don't owe me a living, I must make that living on my own, regardless of what they may or may not have offered me to start with five years ago. Speaking of making my living, I'm not going to bother posting any more in this thread. I have far too much work to do to spend time going back and forth with people intent on responding to me with hostility whenever I open my mouth. [/QUOTE]
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