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<blockquote data-quote="Banshee16" data-source="post: 2637614" data-attributes="member: 7883"><p>Well Chris, not to be a fan-boy or anything, but IMO, Green Ronin is one of the best D20 companies out there. I've got the Black Company Campaign setting, several of the Mythic Vistas books, and several of the class ones. I'm very much looking forward to the book coming out with the Black Company magic system adapted to regular D20 gaming.</p><p></p><p>You guys are on the right track, and Green Ronin is one company I'd be pleased to see stick around with D20.</p><p></p><p>On that topic, you may want to check your distribution channels in Canada. Right after Blue Rose came out, my local stores stopped being able to order Green Ronin merchandise. It's been about two months now since I've seen a Green Ronin book hit my area, which is frustrating. I ended up needing to order Eternal Rome from EBay, and it's 3 weeks since I paid and it still hasn't arrived.</p><p></p><p>My regular store told me that Canadian Distributors has ceased supplying Green Ronin. I don't know if they're just giving me bogus info, or if there's some truth to the statement.</p><p></p><p>I think there was a definite glut to the D20 market, but several companies....Malhavoc, Green Ronin, Sword & Sorcery Studios, RPG Objects, Fantasy Flight Games (Midnight), and Privateer Press are all companies putting out fantastic work. Apparently some WotC people may not realize it, but I think there will always be a market for non-WotC sourcebooks. Ever since 3E came around, WotC appears to have gone somewhat "lowest common denominator". They have released many interesting books, but they're often so generic that it's frustrating. And the "cheese" factor, especially in 3.5 is something that I personally find very dissatisfying it. I don't remember this in older games like Birthright, Planescape, and Dark Sun. It seems these days that the only companies that offer a solution to that are non-WotC publishers. Settings like Iron Kingdoms and Midnight help to fill that hole, and alternate rules etc. like Iron Heroes, Arcana Evolved etc. help to deal with that.</p><p></p><p>Maybe I'm getting old, but I find increasingly the "cheese" factor in many WotC books really turns me off. I don't find myself buying nearly as many anymore. Probably about 40% of my purchases are WotC, and 60% are from the above-mentioned companies. But I find it very difficult to get my players to make the jump. Most either don't know about D20 publishers, or are unwilling to buy anything but WotC.</p><p></p><p>On the topic of adventures.....I do think they're necessary. However, small adventures are pretty well covered by Dungeon. What I'd love to see is more large-scale ones, or books with strings of them that can be combined into longer campaigns. I don't typically purchase many of the individual adventures.....but the big ones, like The Great Modron March and Dead Gods are ones that I've gotten a lot of use out of.</p><p></p><p>I think that several of the companies (including Green Ronin) that release campaign settings....like for Midnight, Iron Kingdoms, Skull & Bones etc. don't support the products enough afterwards. Midnight as an example gets lots of supplements. But there's only been one adventure. I'd totally be into purchasing other modules for that setting, but nobody seems to feel like producing them. But as the GM of that game, having adventures makes it easier for me to run the game, which increases the length of time my players will play in that setting, and increases the chance that they'll purchase Midnight supplements, for example. Though only one GM in the group buys the adventure, the fact that I'm running the game may lead to other sales of the other books in the line. But all of the companies seem to be in the same boat....poor, overworked GMs don't get any of the love <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 2637614, member: 7883"] Well Chris, not to be a fan-boy or anything, but IMO, Green Ronin is one of the best D20 companies out there. I've got the Black Company Campaign setting, several of the Mythic Vistas books, and several of the class ones. I'm very much looking forward to the book coming out with the Black Company magic system adapted to regular D20 gaming. You guys are on the right track, and Green Ronin is one company I'd be pleased to see stick around with D20. On that topic, you may want to check your distribution channels in Canada. Right after Blue Rose came out, my local stores stopped being able to order Green Ronin merchandise. It's been about two months now since I've seen a Green Ronin book hit my area, which is frustrating. I ended up needing to order Eternal Rome from EBay, and it's 3 weeks since I paid and it still hasn't arrived. My regular store told me that Canadian Distributors has ceased supplying Green Ronin. I don't know if they're just giving me bogus info, or if there's some truth to the statement. I think there was a definite glut to the D20 market, but several companies....Malhavoc, Green Ronin, Sword & Sorcery Studios, RPG Objects, Fantasy Flight Games (Midnight), and Privateer Press are all companies putting out fantastic work. Apparently some WotC people may not realize it, but I think there will always be a market for non-WotC sourcebooks. Ever since 3E came around, WotC appears to have gone somewhat "lowest common denominator". They have released many interesting books, but they're often so generic that it's frustrating. And the "cheese" factor, especially in 3.5 is something that I personally find very dissatisfying it. I don't remember this in older games like Birthright, Planescape, and Dark Sun. It seems these days that the only companies that offer a solution to that are non-WotC publishers. Settings like Iron Kingdoms and Midnight help to fill that hole, and alternate rules etc. like Iron Heroes, Arcana Evolved etc. help to deal with that. Maybe I'm getting old, but I find increasingly the "cheese" factor in many WotC books really turns me off. I don't find myself buying nearly as many anymore. Probably about 40% of my purchases are WotC, and 60% are from the above-mentioned companies. But I find it very difficult to get my players to make the jump. Most either don't know about D20 publishers, or are unwilling to buy anything but WotC. On the topic of adventures.....I do think they're necessary. However, small adventures are pretty well covered by Dungeon. What I'd love to see is more large-scale ones, or books with strings of them that can be combined into longer campaigns. I don't typically purchase many of the individual adventures.....but the big ones, like The Great Modron March and Dead Gods are ones that I've gotten a lot of use out of. I think that several of the companies (including Green Ronin) that release campaign settings....like for Midnight, Iron Kingdoms, Skull & Bones etc. don't support the products enough afterwards. Midnight as an example gets lots of supplements. But there's only been one adventure. I'd totally be into purchasing other modules for that setting, but nobody seems to feel like producing them. But as the GM of that game, having adventures makes it easier for me to run the game, which increases the length of time my players will play in that setting, and increases the chance that they'll purchase Midnight supplements, for example. Though only one GM in the group buys the adventure, the fact that I'm running the game may lead to other sales of the other books in the line. But all of the companies seem to be in the same boat....poor, overworked GMs don't get any of the love :( Banshee [/QUOTE]
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