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Charles Ryan on Adventures
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<blockquote data-quote="Glyfair" data-source="post: 3411932" data-attributes="member: 53"><p>There are many things that can't be done in the limited amount of space <em>Dungeon</em> allows. In fact, Paizo recognizes this. They are releasing adventures as part of their Gamemastery line.</p><p></p><p></p><p>I don't believe it was ever said they weren't profitable. Just not profitable <strong>enough</strong>. A large publisher has a bar that is higher than the smaller publishers for profit. Why publish an adventure that might make you 1/10 of what you would make if you put that effort into another project.</p><p></p><p>The answer is clearly because adventures are needed in the market as a support product. WotC expected that niche to largely be covered by d20 companies and <em>Dungeon</em> magazine. For the most part, d20 companies have stopped creating them. The exceptions are a couple of companies who specialize in them. However, WotC clearly feels it's not enough support.</p><p></p><p></p><p>Are you certain they are the same copies and not reorders? Even so, RPG products send to sell heavily within the first month or two and then die off quickly.</p><p></p><p>The "Fantastic Location" series is generally considered a failure by WotC (mentioned at the "D&D Xperience"). I'm sure a long discussion about why and how to fix it could be made. I think a large part is the RPG customers saw it as a DDM product and often ignored it. Even as a fan of the concept, I think the RPG section felt tacked on. I think it could have been a success if they created it as an RPG product of some sort (a location based adventure, for example) and then added to maps to the product.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3411932, member: 53"] There are many things that can't be done in the limited amount of space [I]Dungeon[/i] allows. In fact, Paizo recognizes this. They are releasing adventures as part of their Gamemastery line. I don't believe it was ever said they weren't profitable. Just not profitable [B]enough[/B]. A large publisher has a bar that is higher than the smaller publishers for profit. Why publish an adventure that might make you 1/10 of what you would make if you put that effort into another project. The answer is clearly because adventures are needed in the market as a support product. WotC expected that niche to largely be covered by d20 companies and [I]Dungeon[/I] magazine. For the most part, d20 companies have stopped creating them. The exceptions are a couple of companies who specialize in them. However, WotC clearly feels it's not enough support. Are you certain they are the same copies and not reorders? Even so, RPG products send to sell heavily within the first month or two and then die off quickly. The "Fantastic Location" series is generally considered a failure by WotC (mentioned at the "D&D Xperience"). I'm sure a long discussion about why and how to fix it could be made. I think a large part is the RPG customers saw it as a DDM product and often ignored it. Even as a fan of the concept, I think the RPG section felt tacked on. I think it could have been a success if they created it as an RPG product of some sort (a location based adventure, for example) and then added to maps to the product. [/QUOTE]
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