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Charles Ryan on the Sacred Cows of D&D
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<blockquote data-quote="Achan hiArusa" data-source="post: 1907947" data-attributes="member: 2597"><p><strong>The post is closed</strong></p><p></p><p>I think they closed the post, because I actually took the time to write a reply and it said "invalid thread" usually I take the time to copy my post just in case, but I can make my reply here, not that Ryan will read it here:</p><p></p><p>Well, we could drop Wis and Cha as ability scores, get rid of levels of all kinds, make the spells based on prerequisites while costing mana, just give out experience awards which can be used to spend on skills and feats (where the feats have variable costs instead of fixed costs), and reduce hit points down to where they just equal Constitution...</p><p></p><p>Hmmm, that's starting to sound like GURPS</p><p></p><p>Or we could increase the ability scores to nine, reduce the skill ratings and ability scores down to five, and allow you to roll one die per point of rating...</p><p></p><p>Hmmm, that's starting to sound like World of Darkness</p><p></p><p>How many changes can you make? I could go on and on making isomorphic transforms of one game system into another. The OGL has specific points that defines a game as OGL or d20, and copyright law has provisions that define a game as being OGL or an original creation. WotC has the ability to make any game they want and then slap the D&D logo on it (heck, they did that when they transitioned from 2e to 3e) and since possession is 100% of copyright law they can. Who knows what 4e will look like when it finally comes out?</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1907947, member: 2597"] [b]The post is closed[/b] I think they closed the post, because I actually took the time to write a reply and it said "invalid thread" usually I take the time to copy my post just in case, but I can make my reply here, not that Ryan will read it here: Well, we could drop Wis and Cha as ability scores, get rid of levels of all kinds, make the spells based on prerequisites while costing mana, just give out experience awards which can be used to spend on skills and feats (where the feats have variable costs instead of fixed costs), and reduce hit points down to where they just equal Constitution... Hmmm, that's starting to sound like GURPS Or we could increase the ability scores to nine, reduce the skill ratings and ability scores down to five, and allow you to roll one die per point of rating... Hmmm, that's starting to sound like World of Darkness How many changes can you make? I could go on and on making isomorphic transforms of one game system into another. The OGL has specific points that defines a game as OGL or d20, and copyright law has provisions that define a game as being OGL or an original creation. WotC has the ability to make any game they want and then slap the D&D logo on it (heck, they did that when they transitioned from 2e to 3e) and since possession is 100% of copyright law they can. Who knows what 4e will look like when it finally comes out? [/QUOTE]
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