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<blockquote data-quote="capitalbill" data-source="post: 4945599" data-attributes="member: 49673"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Update:</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Month-old campaign needs a couple more players. The game meets every Saturday in Charlotte (Plaza/Milton Road area). At the moment, the group is quite small (just myself and one player), and we are willing to change the game’s venue to suit new players. Changing the game’s date is also a possibility (with Thursday or Friday evenings being possible alternatives).</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The campaign is set in the world of Castle Zagyg (Yggsburgh). This setting was one of Gary Gygax’s last creations. It was intended to be the spiritual successor to his original Greyhawk campaign, which due to a mess of IP and copyright laws stayed under the ownership of first TSR and then WotC. The setting is built around an urban center on the frontier surrounded by wilderness, danger, treasure, and adventure. There are is a city to enjoy, wilderness to wander, wizard towers to explore, ruined keeps to plunder, dungeons to crawl through, and of course- the Castle itself. Castle Zagyg is the highlight of the campaign; it is based upon Gary’s own Castle Greyhawk developed during the early days of our hobby, and which has never before been published. I try and follow a sand-box approach to the game: there are no over-arching plotlines or story arcs that one must follow. I seed the sessions with adventure hooks and you decide which to take. The over-all theme of the campaign will be written by you, the players. Indeed, many aspects of the campaign world have yet to be detailed; the world will be shaped by player actions.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The campaign uses the Castles & Crusades edition of the game; it is a streamlined and rules-light take on (A)D&D. It has a decidedly old-school flavor and plays like a slightly modernized version of the out of print editions (kind of like what 3rd Edition could have been); cleaned up, with some of the wonkiness removed (negative ACs, THAC0, and the variable mechanics). If anyone is interested, just let me know.</span></span></span></p></blockquote><p></p>
[QUOTE="capitalbill, post: 4945599, member: 49673"] [FONT=Times New Roman][SIZE=3][COLOR=white]Update:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Month-old campaign needs a couple more players. The game meets every Saturday in Charlotte (Plaza/Milton Road area). At the moment, the group is quite small (just myself and one player), and we are willing to change the game’s venue to suit new players. Changing the game’s date is also a possibility (with Thursday or Friday evenings being possible alternatives).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The campaign is set in the world of Castle Zagyg (Yggsburgh). This setting was one of Gary Gygax’s last creations. It was intended to be the spiritual successor to his original Greyhawk campaign, which due to a mess of IP and copyright laws stayed under the ownership of first TSR and then WotC. The setting is built around an urban center on the frontier surrounded by wilderness, danger, treasure, and adventure. There are is a city to enjoy, wilderness to wander, wizard towers to explore, ruined keeps to plunder, dungeons to crawl through, and of course- the Castle itself. Castle Zagyg is the highlight of the campaign; it is based upon Gary’s own Castle Greyhawk developed during the early days of our hobby, and which has never before been published. I try and follow a sand-box approach to the game: there are no over-arching plotlines or story arcs that one must follow. I seed the sessions with adventure hooks and you decide which to take. The over-all theme of the campaign will be written by you, the players. Indeed, many aspects of the campaign world have yet to be detailed; the world will be shaped by player actions.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The campaign uses the Castles & Crusades edition of the game; it is a streamlined and rules-light take on (A)D&D. It has a decidedly old-school flavor and plays like a slightly modernized version of the out of print editions (kind of like what 3rd Edition could have been); cleaned up, with some of the wonkiness removed (negative ACs, THAC0, and the variable mechanics). If anyone is interested, just let me know.[/COLOR][/SIZE][/FONT] [/QUOTE]
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