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Charm of Misplaced Wrath
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<blockquote data-quote="eamon" data-source="post: 5078292" data-attributes="member: 51942"><p>I've seen a bard level 5 power similar to this (but daily) in play, and it sounds cooler that it is - <em>usually</em>. Typically, it's hard to get all three factors to trigger. Firstly, many encounters don't have artillery or you don't know whether they're artillery (dudes with spears - can they throw them? the lizard - does it have a ranged attack at all?) Secondly, it's not always that easy to get the mark to trigger, because the marked guy is often some particularly scary thing the defender can stay close too - not the back-row artillery (particularly for fighters that need to be adjacent to get CC). Third, the -2 of the mark is kind of unhandy. Fourth (and quite subtly so) - most monsters have lower damage than PC's and much, much more hit points. Basically, it hardly hurts them to hit each other. On the other hand, if you used such a power on a PC, it would really be nasty.</p><p></p><p>That last point is really the kicker - for this kind of "self-attack", you're losing out on a lot of damage, and you need to succeed on two attack rolls (for the original power and the subsequent attack). So you start off badly. These kinds of powers really <em>only</em> work well if you can get em to trigger extra attacks+damage, like OA's or CC's. Alternatively, real domination simply takes the monster out of the game for a round or two, that's also worth something. But the attacks themselves are quite poor.</p></blockquote><p></p>
[QUOTE="eamon, post: 5078292, member: 51942"] I've seen a bard level 5 power similar to this (but daily) in play, and it sounds cooler that it is - [I]usually[/I]. Typically, it's hard to get all three factors to trigger. Firstly, many encounters don't have artillery or you don't know whether they're artillery (dudes with spears - can they throw them? the lizard - does it have a ranged attack at all?) Secondly, it's not always that easy to get the mark to trigger, because the marked guy is often some particularly scary thing the defender can stay close too - not the back-row artillery (particularly for fighters that need to be adjacent to get CC). Third, the -2 of the mark is kind of unhandy. Fourth (and quite subtly so) - most monsters have lower damage than PC's and much, much more hit points. Basically, it hardly hurts them to hit each other. On the other hand, if you used such a power on a PC, it would really be nasty. That last point is really the kicker - for this kind of "self-attack", you're losing out on a lot of damage, and you need to succeed on two attack rolls (for the original power and the subsequent attack). So you start off badly. These kinds of powers really [I]only[/I] work well if you can get em to trigger extra attacks+damage, like OA's or CC's. Alternatively, real domination simply takes the monster out of the game for a round or two, that's also worth something. But the attacks themselves are quite poor. [/QUOTE]
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