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General Tabletop Discussion
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Charm Person 5e vs Older
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<blockquote data-quote="5ekyu" data-source="post: 7807057" data-attributes="member: 6919838"><p>Regarding use of custom mind conttol vs PCs, I have always found the best use for custom long term abilities in rpg is against NPCs, established as an over-time feature and as a means of creating an extra layer of paranoia, uncertainty and risk. </p><p></p><p>Using it directly on PCs practically never plays as fun, except for a few select players, and especially if its custom built it starts to skirt some boundaries. </p><p></p><p>The one thing players bring is playing their characters and when GM fiat not only removes that but keeps the character active, that is a recipe for nagging problems.</p><p></p><p>I have less worry if its an established in-game resource but even thrn, it's used sparingly and not st tier 1. Its not really an effect I vondidernpullingnout until the second half of tier 2 as far as direct PC targets. </p><p></p><p>But that's me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7807057, member: 6919838"] Regarding use of custom mind conttol vs PCs, I have always found the best use for custom long term abilities in rpg is against NPCs, established as an over-time feature and as a means of creating an extra layer of paranoia, uncertainty and risk. Using it directly on PCs practically never plays as fun, except for a few select players, and especially if its custom built it starts to skirt some boundaries. The one thing players bring is playing their characters and when GM fiat not only removes that but keeps the character active, that is a recipe for nagging problems. I have less worry if its an established in-game resource but even thrn, it's used sparingly and not st tier 1. Its not really an effect I vondidernpullingnout until the second half of tier 2 as far as direct PC targets. But that's me. [/QUOTE]
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Charm Person 5e vs Older
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