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*Dungeons & Dragons
Charm Person After Effect
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<blockquote data-quote="Lanefan" data-source="post: 8072002" data-attributes="member: 29398"><p>I don't think so either, though depending on circumstance I might give the target (and-or any onlookers) a chance to realize something odd was going on. If-when the charm wore off I'd almost always give the target a chance to notice something fishy was up; the exception being if during the charm the charmer hadn't tried to convince the target to do anything particularly out of the ordinary compared to what it very likely would have done anyway*, in which case I might not even give it a chance to notice.</p><p></p><p>* - an example might be a MU charming a Fighter to use as a personal meat shield: the Fighter's likely enough going to defend the party anyway and could easily never notice she's been defending the MU more often lately than random chance would dictate.</p><p></p><p>Automatic awareness would be newer, yes.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8072002, member: 29398"] I don't think so either, though depending on circumstance I might give the target (and-or any onlookers) a chance to realize something odd was going on. If-when the charm wore off I'd almost always give the target a chance to notice something fishy was up; the exception being if during the charm the charmer hadn't tried to convince the target to do anything particularly out of the ordinary compared to what it very likely would have done anyway*, in which case I might not even give it a chance to notice. * - an example might be a MU charming a Fighter to use as a personal meat shield: the Fighter's likely enough going to defend the party anyway and could easily never notice she's been defending the MU more often lately than random chance would dictate. Automatic awareness would be newer, yes. [/QUOTE]
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