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Charm Person before and after combat
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<blockquote data-quote="werecorpse" data-source="post: 6781657" data-attributes="member: 55491"><p>Your call, but I disagree.</p><p></p><p> In 5e you don't have a statement of intent section of the round. A person can have the intent to attack and change their mind after seeing what someone else did. I would not be granting advantage on a save just because initiative has been rolled and hostility is likely to break out. One of the appealing factors of the game IMO is that you don't have to fight, you might run, charm, beg for mercy, intimidate etc. So they might have "an intention to fight" when initiative is rolled but for any number of reasons may change their mind before its their turn. They may run, they may surrender, they may not need to fight because their enemy is defeated or they may no longer be able to fight because their enemy is out of range.</p><p></p><p>In some systems you have a "statement of intent" portion of the round. That's not how 5e works. 5e combat quite clearly isn't simultaneous you take turns and can react to what happened before your turn. So when the hobgoblin sees your party and draws his sword - then initiative is rolled, the wizard wins and casts a charm spell - I don't give him advantage on the save. If he had been shot at or attacked the group, I would.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6781657, member: 55491"] Your call, but I disagree. In 5e you don't have a statement of intent section of the round. A person can have the intent to attack and change their mind after seeing what someone else did. I would not be granting advantage on a save just because initiative has been rolled and hostility is likely to break out. One of the appealing factors of the game IMO is that you don't have to fight, you might run, charm, beg for mercy, intimidate etc. So they might have "an intention to fight" when initiative is rolled but for any number of reasons may change their mind before its their turn. They may run, they may surrender, they may not need to fight because their enemy is defeated or they may no longer be able to fight because their enemy is out of range. In some systems you have a "statement of intent" portion of the round. That's not how 5e works. 5e combat quite clearly isn't simultaneous you take turns and can react to what happened before your turn. So when the hobgoblin sees your party and draws his sword - then initiative is rolled, the wizard wins and casts a charm spell - I don't give him advantage on the save. If he had been shot at or attacked the group, I would. [/QUOTE]
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