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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Charm Person questions. Experienced players needed.
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<blockquote data-quote="FireLance" data-source="post: 1710445" data-attributes="member: 3424"><p>First off, are you using a standard 3.5e harpy? A standard 3.5e harpy does not actually have the ability to charm others with its song. It has the captivating song ability instead:</p><p></p><p></p><p>However, for general adjudication of the charm ability, the best rule-of-thumb is, imagine what you would do if two good friends of yours started fighting. With that in mind (all replies in my opinion only):</p><p></p><p></p><p></p><p>If the harpy had succeeded at the Charisma check, the dwarf would continue attacking until the spell was broken.</p><p></p><p></p><p></p><p>Generally, a simple command ("Kill them!") is a free action. A more complicated command could be a move action - DM's judgement what is "more complicated". Another good rule of thumb is that anything that requires a Charisma check is a move action (like handling an animal trained to do a trick) because of the need to do extra persuasion.</p><p></p><p></p><p></p><p>No, because of the magical influence of the charm.</p><p></p><p></p><p></p><p>Yes, charm markes the dwarf only friendly to the harpy. If commanded not to, the harpy may have to succeed at an opposed Charisma check if attacking the henchmen is something the dwarf would normally do.</p><p></p><p></p><p></p><p>I would give the dwarf a +5 bonus on his saving throw as per the spell Charm Person. If the henchmen attacked the other PCs, the dwarf would probably want to attack them back and the harpy would have to succeed at an opposed Charisma check to get the dwarf to stop.</p><p></p><p></p><p></p><p>If this is in character for the PC, why not? However, it is more likely that an adventurer would take action to solve the problem, e.g. yelling at both sides to stop fighting, forcibly separating the combatants, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1710445, member: 3424"] First off, are you using a standard 3.5e harpy? A standard 3.5e harpy does not actually have the ability to charm others with its song. It has the captivating song ability instead: However, for general adjudication of the charm ability, the best rule-of-thumb is, imagine what you would do if two good friends of yours started fighting. With that in mind (all replies in my opinion only): If the harpy had succeeded at the Charisma check, the dwarf would continue attacking until the spell was broken. Generally, a simple command ("Kill them!") is a free action. A more complicated command could be a move action - DM's judgement what is "more complicated". Another good rule of thumb is that anything that requires a Charisma check is a move action (like handling an animal trained to do a trick) because of the need to do extra persuasion. No, because of the magical influence of the charm. Yes, charm markes the dwarf only friendly to the harpy. If commanded not to, the harpy may have to succeed at an opposed Charisma check if attacking the henchmen is something the dwarf would normally do. I would give the dwarf a +5 bonus on his saving throw as per the spell Charm Person. If the henchmen attacked the other PCs, the dwarf would probably want to attack them back and the harpy would have to succeed at an opposed Charisma check to get the dwarf to stop. If this is in character for the PC, why not? However, it is more likely that an adventurer would take action to solve the problem, e.g. yelling at both sides to stop fighting, forcibly separating the combatants, etc. [/QUOTE]
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Community
General Tabletop Discussion
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Charm Person questions. Experienced players needed.
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