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General Tabletop Discussion
*Pathfinder & Starfinder
Charm Person questions. Experienced players needed.
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<blockquote data-quote="DreamChaser" data-source="post: 1711137" data-attributes="member: 1190"><p>I always require my players to be creative with <em>charm</em> spells and I require the same thing of myself.</p><p></p><p>Charm is not control it is influence. If a person is charmed by you, you suddenly become vitally important to them, likely to the exclusion of other things, but simply shouting orders at the charmed one (ha ha! Aaron Spelling) is mostly likely going to generate hurt feelings and inaction.</p><p></p><p>The charming harpy would, IMC, need to make the act of attacking the party seem reasonable and critical. Screaming and crying for help as his friends "attacked her out of jealousy" would probably do it. Even then, there is no reason (barring hidden anomosity) that the dwarf would attack with the intent to kill. He would attempt to stop his friends from hurting his new stinky feathered girlfriend, only drawing blood if no other path was available. But he would need more work to let her kill them.</p><p></p><p>In system terms, I make it a Bluff check vs a Sense Motive check when the charmer tries to get the charmed one (ha ha! Alyssa Milano) to do something ususual or extreme. Depending upon how well the charmer describes the situation, a circumstance bonus +2 or +4 could be levied but if the description is just "kill them" I would likely penalized the charmer by up to -4.</p><p></p><p>The best way, IME, to deal with charm spells is by thinking of them as facilitating the use of many social skills.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1711137, member: 1190"] I always require my players to be creative with [I]charm[/I] spells and I require the same thing of myself. Charm is not control it is influence. If a person is charmed by you, you suddenly become vitally important to them, likely to the exclusion of other things, but simply shouting orders at the charmed one (ha ha! Aaron Spelling) is mostly likely going to generate hurt feelings and inaction. The charming harpy would, IMC, need to make the act of attacking the party seem reasonable and critical. Screaming and crying for help as his friends "attacked her out of jealousy" would probably do it. Even then, there is no reason (barring hidden anomosity) that the dwarf would attack with the intent to kill. He would attempt to stop his friends from hurting his new stinky feathered girlfriend, only drawing blood if no other path was available. But he would need more work to let her kill them. In system terms, I make it a Bluff check vs a Sense Motive check when the charmer tries to get the charmed one (ha ha! Alyssa Milano) to do something ususual or extreme. Depending upon how well the charmer describes the situation, a circumstance bonus +2 or +4 could be levied but if the description is just "kill them" I would likely penalized the charmer by up to -4. The best way, IME, to deal with charm spells is by thinking of them as facilitating the use of many social skills. DC [/QUOTE]
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Charm Person questions. Experienced players needed.
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