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Charm Person
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<blockquote data-quote="Uller" data-source="post: 215606" data-attributes="member: 413"><p>I usually rule that the charmed character would try to prevent his comrades from harming his new friend, using the minimum force possible at first. If the other characters insist on trying to kill the charmer and the charmer plays it up that he is the victim, then I would rule that the charmee might start to use more and more violent force against his former friends. Think about it...A group of your friends are trying to KILL your best friend. You like him, more than you like them. At first, you'd likely try to reason with them. If they persist and it becomes obvious that they insist on killing your very good friend, you'd probably rethink how much you really like them and either defend your friend or flee to find help(or maybe flee for your own life...if these madmen will murder your friend, you may be next!). </p><p></p><p>If the charmer is carrying out the attack, and your friends are clearly just defending themselves(and losing), then you'd likely just try to convince the charmer to stop, but otherwise stay out of the fight. If it is very clear that the charmer is the aggressor, I'd probably allow another save(with no bonus).</p><p></p><p>The results of Charm Person really depend a lot on roleplay.</p></blockquote><p></p>
[QUOTE="Uller, post: 215606, member: 413"] I usually rule that the charmed character would try to prevent his comrades from harming his new friend, using the minimum force possible at first. If the other characters insist on trying to kill the charmer and the charmer plays it up that he is the victim, then I would rule that the charmee might start to use more and more violent force against his former friends. Think about it...A group of your friends are trying to KILL your best friend. You like him, more than you like them. At first, you'd likely try to reason with them. If they persist and it becomes obvious that they insist on killing your very good friend, you'd probably rethink how much you really like them and either defend your friend or flee to find help(or maybe flee for your own life...if these madmen will murder your friend, you may be next!). If the charmer is carrying out the attack, and your friends are clearly just defending themselves(and losing), then you'd likely just try to convince the charmer to stop, but otherwise stay out of the fight. If it is very clear that the charmer is the aggressor, I'd probably allow another save(with no bonus). The results of Charm Person really depend a lot on roleplay. [/QUOTE]
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