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General Tabletop Discussion
*Dungeons & Dragons
Charm, the evil spells
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<blockquote data-quote="touc" data-source="post: 8466833" data-attributes="member: 19270"><p>In my campaign, most spells, especially charms, are like poison, forbidden and outlawed in most societies. It's a death sentence to even pretend to cast in front of a noble.</p><p></p><p>A man can see a spear coming. He can train himself in its use, learn to defend against it, run away from it, dodge it. There's the belief I have a chance to overcome a spear. But, poison and Charms are insidious. They're the enemy you can't fight used by the coward who won't look you in the eye. It's a horrific idea akin to a personal assault: that a person can take control of your mind or emotions, even for a bit, and make you do things and think things that aren't you. It's horrible. They violate who you are.</p><p></p><p>And what type of person would want to do that? To force someone to be who and what they aren't? In the eyes of the commoner, what wouldn't that person be willing to do? Could you blame a spellcaster for the next ill-advised decision ("I didn't mean to make that deal with the merchant, I was sorcered, I was!" or "I didn't mean to get her pregnant, it was the evil witch down the street that made me do it!")</p><p></p><p>So yeah, you can easily have a campaign where magic use, especially Charms, are seen as worse than poison.</p><p></p><p><strong>On the flipside, </strong>Charms and mind control could be an everyday expected thing. Reference <em>Dark Sun. </em>Mindbenders would control arena beasts for the amusement of the crowd and keep slaves in control. It was expected the Sorcerer Kings would keep them in control or that their societies would self-police so the above fears didn't become true, and the common man who minded his own business had no fear of the Mindbenders.</p></blockquote><p></p>
[QUOTE="touc, post: 8466833, member: 19270"] In my campaign, most spells, especially charms, are like poison, forbidden and outlawed in most societies. It's a death sentence to even pretend to cast in front of a noble. A man can see a spear coming. He can train himself in its use, learn to defend against it, run away from it, dodge it. There's the belief I have a chance to overcome a spear. But, poison and Charms are insidious. They're the enemy you can't fight used by the coward who won't look you in the eye. It's a horrific idea akin to a personal assault: that a person can take control of your mind or emotions, even for a bit, and make you do things and think things that aren't you. It's horrible. They violate who you are. And what type of person would want to do that? To force someone to be who and what they aren't? In the eyes of the commoner, what wouldn't that person be willing to do? Could you blame a spellcaster for the next ill-advised decision ("I didn't mean to make that deal with the merchant, I was sorcered, I was!" or "I didn't mean to get her pregnant, it was the evil witch down the street that made me do it!") So yeah, you can easily have a campaign where magic use, especially Charms, are seen as worse than poison. [B]On the flipside, [/B]Charms and mind control could be an everyday expected thing. Reference [I]Dark Sun. [/I]Mindbenders would control arena beasts for the amusement of the crowd and keep slaves in control. It was expected the Sorcerer Kings would keep them in control or that their societies would self-police so the above fears didn't become true, and the common man who minded his own business had no fear of the Mindbenders. [/QUOTE]
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