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Charm, the evil spells
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<blockquote data-quote="Hexmage-EN" data-source="post: 8468780" data-attributes="member: 79428"><p>I don't have much to say on this topic other than wanting to mention that Jester (a Trickery Domain Cleric) in Campaign 2 of Critical Role made liberal use of spells such as Charm Person, Dominate Person, and even Modify Memory. </p><p></p><ul> <li data-xf-list-type="ul">On one occassion a nobleman was making unwelcome advances on another member of the group. Jester used Charm Person to convince him to retrive a supposed glove from a balcony, at which point another member of the group used a magic item to seal the door leading back in.</li> <li data-xf-list-type="ul">In one of her most iconic moments, Jester tricked a hag into eating a cupcake whose "dust of deliciousness" causes the ingester to have disadvantage on Wisdom saving throws before casting Modify Memory to convince the hag to lift a curse on another party member. However, another member of the party had it as part of his backstory that he was tricked into doing something terrible due to the influence of a modify memory spell, and Jester promises to only use it if it's absolutely necessary.</li> <li data-xf-list-type="ul">That said, the group did at one point kidnap a gnome with the intention to cast Modify Memory on him to cover their own tracks, though Jester was out of spells for the day and they kept him with them out in the wilderness for the night (she ended up not getting the chance to cast it, though).</li> <li data-xf-list-type="ul">In the final episode of the campaign Jester uses Dominate Person on an assassin to help fight an archmage, but thankfully the assassin had been wanting revenge on the archmage all along but had previously been too afraid to oppose him and continues fighting on the party's side even after the spell wears off.</li> </ul></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8468780, member: 79428"] I don't have much to say on this topic other than wanting to mention that Jester (a Trickery Domain Cleric) in Campaign 2 of Critical Role made liberal use of spells such as Charm Person, Dominate Person, and even Modify Memory. [LIST] [*]On one occassion a nobleman was making unwelcome advances on another member of the group. Jester used Charm Person to convince him to retrive a supposed glove from a balcony, at which point another member of the group used a magic item to seal the door leading back in. [*]In one of her most iconic moments, Jester tricked a hag into eating a cupcake whose "dust of deliciousness" causes the ingester to have disadvantage on Wisdom saving throws before casting Modify Memory to convince the hag to lift a curse on another party member. However, another member of the party had it as part of his backstory that he was tricked into doing something terrible due to the influence of a modify memory spell, and Jester promises to only use it if it's absolutely necessary. [*]That said, the group did at one point kidnap a gnome with the intention to cast Modify Memory on him to cover their own tracks, though Jester was out of spells for the day and they kept him with them out in the wilderness for the night (she ended up not getting the chance to cast it, though). [*]In the final episode of the campaign Jester uses Dominate Person on an assassin to help fight an archmage, but thankfully the assassin had been wanting revenge on the archmage all along but had previously been too afraid to oppose him and continues fighting on the party's side even after the spell wears off. [/LIST] [/QUOTE]
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