Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Charm, the evil spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8470563" data-attributes="member: 2209"><p>It is quite powerful.</p><p></p><p>"Any creature striking the spell caster with body or hand-held weapons will inflict normal damage upon the magic-user, but the attacker will take double the amount of damage so inflicted!"</p><p></p><p>Normally a Magic-User does not want to be anywhere near being attacked in melee and being struck, and if they are they will quickly be taken out even with a fire shield. However think of an ancient red dragon using the option that halves or negates cold attacks and inflicts double melee damage on attackers. They will usually be happy to wade into melee. Liches too.</p><p></p><p></p><p></p><p></p><p>And then there is the more naturalistic looking druidic wall of fire</p><p></p><p>"Wall of Fire (Evocation)</p><p>Level: 5 Components: V, S, M</p><p>Range: 8” Casting Time: 7 segments</p><p>Duration: Special Saving Throw: None</p><p>Area of Effect: Special</p><p>Explanation/Description: The wall of fire spell brings forth a blazing curtain of magical fire of shimmering color — <strong>yellow-green or amber</strong> in case of druidical magic. The wall of fire inflicts 4 to 16 hit points of damage, plus 1 hit point of damage per level of the spell caster, upon any creature passing through it. Creatures within 1” of the wall take 2-8 hit points of damage, those within 2” take 1-4 hit points of damage. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Only the side of the wall away from the spell caster will inflict damage. The opaque wall of fire lasts for as long as the druid concentrates on maintaining it, or 1 round per level of experience of the druid in the event he or she does not wish to concentrate upon it. The spell creates a sheet of flame up to 2” square per level of the spell caster, or as a ring with a radius of up to ½” per level of experience from the druid to its flames, and a height of 2”. The former is stationary, while the latter moves as the druid moves."</p></blockquote><p></p>
[QUOTE="Voadam, post: 8470563, member: 2209"] It is quite powerful. "Any creature striking the spell caster with body or hand-held weapons will inflict normal damage upon the magic-user, but the attacker will take double the amount of damage so inflicted!" Normally a Magic-User does not want to be anywhere near being attacked in melee and being struck, and if they are they will quickly be taken out even with a fire shield. However think of an ancient red dragon using the option that halves or negates cold attacks and inflicts double melee damage on attackers. They will usually be happy to wade into melee. Liches too. And then there is the more naturalistic looking druidic wall of fire "Wall of Fire (Evocation) Level: 5 Components: V, S, M Range: 8” Casting Time: 7 segments Duration: Special Saving Throw: None Area of Effect: Special Explanation/Description: The wall of fire spell brings forth a blazing curtain of magical fire of shimmering color — [B]yellow-green or amber[/B] in case of druidical magic. The wall of fire inflicts 4 to 16 hit points of damage, plus 1 hit point of damage per level of the spell caster, upon any creature passing through it. Creatures within 1” of the wall take 2-8 hit points of damage, those within 2” take 1-4 hit points of damage. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Only the side of the wall away from the spell caster will inflict damage. The opaque wall of fire lasts for as long as the druid concentrates on maintaining it, or 1 round per level of experience of the druid in the event he or she does not wish to concentrate upon it. The spell creates a sheet of flame up to 2” square per level of the spell caster, or as a ring with a radius of up to ½” per level of experience from the druid to its flames, and a height of 2”. The former is stationary, while the latter moves as the druid moves." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Charm, the evil spells
Top