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<blockquote data-quote="Mephistopheles" data-source="post: 4771872" data-attributes="member: 4460"><p>I thought about making something like the following ritual. Feedback is welcome.</p><p></p><p><strong>Charm</strong></p><p></p><p>Level: 1 </p><p>Category: Binding </p><p>Time: 1 minute </p><p>Duration: Special</p><p>Component Cost: 10 gp</p><p>Market Price: 50 gp</p><p>Key Skill: Arcana, Bluff, Diplomacy (see text)</p><p></p><p>The target will view the caster in the best possible light. The target will work in the best interest of the caster but will not take any actions that are clearly disadvantageous for itself. The target will not fight in defense of the caster if it would not have done so without the influence of this ritual.</p><p></p><p>The caster must be able to communicate with the target for a period of one minute. At the end of that time the caster makes a skill check and subtracts the Will defense of the target from the result to determine the duration of the charm. If the result is zero or less the charm has no effect, otherwise the charm persists for one hour per point of difference.</p><p></p><p>The caster can have a number of simultaneous charms in effect. The number can be no greater than the higher of the caster's Intelligence or Charisma modifiers.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4771872, member: 4460"] I thought about making something like the following ritual. Feedback is welcome. [b]Charm[/b] Level: 1 Category: Binding Time: 1 minute Duration: Special Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana, Bluff, Diplomacy (see text) The target will view the caster in the best possible light. The target will work in the best interest of the caster but will not take any actions that are clearly disadvantageous for itself. The target will not fight in defense of the caster if it would not have done so without the influence of this ritual. The caster must be able to communicate with the target for a period of one minute. At the end of that time the caster makes a skill check and subtracts the Will defense of the target from the result to determine the duration of the charm. If the result is zero or less the charm has no effect, otherwise the charm persists for one hour per point of difference. The caster can have a number of simultaneous charms in effect. The number can be no greater than the higher of the caster's Intelligence or Charisma modifiers. [/QUOTE]
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