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Charming: Do they remember?
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<blockquote data-quote="Oleander" data-source="post: 2336209" data-attributes="member: 33292"><p>There is no reason for a Charmed person not to remember what they have done, and what advice they got from other N/PCs. The real question is whether they will understand that they were under an outside influence during the time they "weren't thinking clearly." As a DM, I have always assumed that an N/PC making their saving throw will know pretty much what they have just avoided and who did it (if they're within sight and visible). I would suggest that a person coming out of a Charm should have a pretty good chance of figuring out that they were under such an outside influence. I give situational bonuses to a Spellcraft check using a DC of 10+(level of Charm spell), giving special consideration for relative Intelligences, previous exposure to Charm spells, and specific tasks that the N/PC was forced/coerced/convinced to perform while under the spell. In the old AD&D system, we gave such situational bonuses to the saving throw. We never did come up with a good pat system for determining bonuses; situational bonuses worked quite well, and with only occasional arguments. Situational bonuses also allows you to retain freedom as the DM and avoid Rules Lawyer attacks... ~O~</p></blockquote><p></p>
[QUOTE="Oleander, post: 2336209, member: 33292"] There is no reason for a Charmed person not to remember what they have done, and what advice they got from other N/PCs. The real question is whether they will understand that they were under an outside influence during the time they "weren't thinking clearly." As a DM, I have always assumed that an N/PC making their saving throw will know pretty much what they have just avoided and who did it (if they're within sight and visible). I would suggest that a person coming out of a Charm should have a pretty good chance of figuring out that they were under such an outside influence. I give situational bonuses to a Spellcraft check using a DC of 10+(level of Charm spell), giving special consideration for relative Intelligences, previous exposure to Charm spells, and specific tasks that the N/PC was forced/coerced/convinced to perform while under the spell. In the old AD&D system, we gave such situational bonuses to the saving throw. We never did come up with a good pat system for determining bonuses; situational bonuses worked quite well, and with only occasional arguments. Situational bonuses also allows you to retain freedom as the DM and avoid Rules Lawyer attacks... ~O~ [/QUOTE]
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Charming: Do they remember?
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