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<blockquote data-quote="iserith" data-source="post: 8447175" data-attributes="member: 97077"><p>I'm not sure what rolling initiative really accomplishes in situations like the one the OP describes. If the PCs are talking to a hostile creature, sure. "Hey, what do you think you're doing?!" while drawing a sword. But if the creature is friendly or indifferent, it could be more like "Say, friend, I don't understand those words you're speaking..." or "What's this about, stranger?" respectively. This also has the effect of setting up the next complication to be resolved in the social interaction challenge: How do the PCs answer this question, whether or not the NPC's save fails? That might have an uncertain outcome and a meaningful consequence for failure (a roll resolving which will be easier due to advantage if the charm condition lands).</p><p></p><p>This plays nicely into the social interaction rules in the DMG (Page 244-245) that nobody reads or uses.</p></blockquote><p></p>
[QUOTE="iserith, post: 8447175, member: 97077"] I'm not sure what rolling initiative really accomplishes in situations like the one the OP describes. If the PCs are talking to a hostile creature, sure. "Hey, what do you think you're doing?!" while drawing a sword. But if the creature is friendly or indifferent, it could be more like "Say, friend, I don't understand those words you're speaking..." or "What's this about, stranger?" respectively. This also has the effect of setting up the next complication to be resolved in the social interaction challenge: How do the PCs answer this question, whether or not the NPC's save fails? That might have an uncertain outcome and a meaningful consequence for failure (a roll resolving which will be easier due to advantage if the charm condition lands). This plays nicely into the social interaction rules in the DMG (Page 244-245) that nobody reads or uses. [/QUOTE]
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