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CharOp? Enlarging the Crit area
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<blockquote data-quote="Saagael" data-source="post: 5691255" data-attributes="member: 84839"><p>Best place to find a way to optimize critical hits is, unsurprisingly, Character Optimization on the wizards boards. Here's a link:</p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/21926525/Critical_Hits_-_How_To_Get_It_And_What_To_Do_With_It&post_num=1#379780289" target="_blank">http://community.wizards.com/go/thread/view/75882/21926525/Critical_Hits_-_How_To_Get_It_And_What_To_Do_With_It&post_num=1#379780289</a></p><p></p><p>Off the top of my head, the 3 best ways to get increased critical range is to be a rogue with the Daggermaster paragon path, or a warlock with the Student of Caiphon paragon path; both increase crit range to 18-20, though you must be using daggers and radiant powers, respectively. The third is to be an Avenger.</p><p></p><p>One of the cheesier ways to get crits on a regular basis is to:</p><p></p><p>* Be an Avenger with the Censure of Pursuit</p><p>* Take the Ardent Champion paragon path. The feature "Holy Ardor" makes it so that whenever you roll the same number on your two oath dice, as long as they're not 1s, you crit.</p><p>* Take the Lord of Fate epic destiny. The level 26 utility "Golden Mean" is a burst, and everyone within the burst treats die rolls as if they showed 10. As long as you hit the enemy on a 10, both your dice are 10 and you crit (automatic hits are explicitly only on a natural 20).</p><p></p><p>The only downside is the utility must be sustained and only lasts about 5 rounds. Still, 5 rounds of crits should be more than enough to end an encounter at level 26. That is, unless your DM drops a Tarrasque on you before you can pull it off.</p><p></p><p><img src="http://www.wizards.com/dnd/images/dmxp_20110915_2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Saagael, post: 5691255, member: 84839"] Best place to find a way to optimize critical hits is, unsurprisingly, Character Optimization on the wizards boards. Here's a link: [url]http://community.wizards.com/go/thread/view/75882/21926525/Critical_Hits_-_How_To_Get_It_And_What_To_Do_With_It&post_num=1#379780289[/url] Off the top of my head, the 3 best ways to get increased critical range is to be a rogue with the Daggermaster paragon path, or a warlock with the Student of Caiphon paragon path; both increase crit range to 18-20, though you must be using daggers and radiant powers, respectively. The third is to be an Avenger. One of the cheesier ways to get crits on a regular basis is to: * Be an Avenger with the Censure of Pursuit * Take the Ardent Champion paragon path. The feature "Holy Ardor" makes it so that whenever you roll the same number on your two oath dice, as long as they're not 1s, you crit. * Take the Lord of Fate epic destiny. The level 26 utility "Golden Mean" is a burst, and everyone within the burst treats die rolls as if they showed 10. As long as you hit the enemy on a 10, both your dice are 10 and you crit (automatic hits are explicitly only on a natural 20). The only downside is the utility must be sustained and only lasts about 5 rounds. Still, 5 rounds of crits should be more than enough to end an encounter at level 26. That is, unless your DM drops a Tarrasque on you before you can pull it off. [IMG]http://www.wizards.com/dnd/images/dmxp_20110915_2.jpg[/IMG] [/QUOTE]
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