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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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<blockquote data-quote="chorolus" data-source="post: 5190531" data-attributes="member: 89552"><p>Hi everyone, I was wondering if any of you would be willing to rate my character and perhaps provide advice/feedback on ways to improve her design. Looking especially for Shaman players, since I'm still somewhat unfamiliar with Shamans play-stile and their higher-lvl Powers and feat combinations. And also I want to make sure that we are playing her correctly...lol.</p><p></p><p>Anyways, she's currently lvl 4. Here's a snapshot:</p><p></p><p>[sblock=Irena Darklyte]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Irena, level 4</p><p>Human, Ranger|Shaman</p><p>Hybrid Ranger: Hybrid Ranger Reflex</p><p>Companion Spirit (Hybrid): Protector Spirit (Hybrid)</p><p>Hybrid Shaman: Hybrid Shaman Fortitude</p><p>Hybrid Talent: Ranger Fighting Style</p><p>Ranger Fighting Style: Beast Mastery (Hybrid)</p><p>Beast Companion Type: Lizard</p><p>Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 15, Int 8, Wis 20, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 8, Wis 17, Cha 10.</p><p></p><p></p><p>AC: 17 Fort: 17 Reflex: 17 Will: 19</p><p>HP: 41 Surges: 8 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Perception +12, Stealth +9, Nature +12, Endurance +9, Athletics +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +7, History +1, Insight +7, Intimidate +2, Religion +1, Streetwise +2, Thievery +4</p><p></p><p>FEATS</p><p>Human: Ghostwalker Style</p><p>Level 1: Battle-Scarred Veteran</p><p>Level 2: Hybrid Talent</p><p>Level 4: Weapon Expertise (Axe)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Twin Strike</p><p>Hybrid at-will 1: Nimble Strike</p><p>Hybrid at-will 1: Protecting Strike</p><p>Hybrid encounter 1: Hindering Shot</p><p>Hybrid daily 1: Boar Assault</p><p>Hybrid utility 2: Pack Alertness</p><p>Hybrid encounter 3: Spirit of Slavering Bloodlust</p><p></p><p>ITEMS</p><p>Leather Armor, Distance Handaxe +1 (2)</p><p>RITUALS</p><p>Raise Beast Companion</p><p>[/sblock]</p><p></p><p>Her main stat is Wisdom to augment her healing/temporary HP features, though I'm debating if Dexterity would be better overall for the increased hit/dmg/AC. She's a support character, no doubt about it...so damage-per-round isn't her purpose in life...but it does help, lol.</p><p></p><p>In the next couple levels, we are going to take the Reaving Axe Student/Slayer feats which will allow her to knock enemies prone on a critical attack, and provoke Opportunity Attacks when they stand up again. Though that sounds like it might create ranged OA's, in a previous discussion it was decided that it only provokes OA's to those who are currently in melee range of the enemy in question. Even still, it's a nice feature to augment her allies damage as well as slow down foes. She will also be Multiclassing as a Swordmage to gain a Familiar for her 3rd pet, as well as for access to the Shielding Aegis for additional utility. With the Windrise Ports background, she can still choose an additional Multiclass feat...any suggestions?</p><p></p><p>We are also debating remaking her as a Longtooth Shifter, or other race, instead of a Human. The bonus At-Will power was the main perk to being a Human, so she could take both Twin Strike and Nimble Strike...but Nimble strike has been much more useful so far, and seems like it's going to remain being her best attack option. Adding a bit of extra damage, better stat bonuses, and the regeneration built-into being a Shifter seems to be a much better choice than being Human. Any other suggestions for other races that may work well with her class combo?</p><p></p><p>Now, I've got a couple questions about the gameplay of this character:</p><p></p><p>She has the Ghostwalker Style and Battle-Scarred Veteran feats to augment her shifty-ness while using Nimble Strike...now my understanding of the Synergy of those two feats is that she can shift 1-2 squares before her attack, and then shift an additional square after the attack--so that's a 3-square shift per round excluding her movement action, right? Or would the two feats stack with each other, allowing for a 2-square shift before AND after her attack? Also, are there any other feats that can further increase her mobility with Nimble Strike?</p><p></p><p>As for her Shaman-half...she has the Protector-Spirit, and as such gains the At-Will powers of Protecting Strike and Spirit's Shield, correct? Her Con is rather low, so Protecting Strike and its temp HP is pretty much useless...however Spirit's Shield looks real nice--basically whenever an enemy leaves a square adjacent to her Spirit without shifting, one ally within 5 squares of her Spirit gains HP equal to her Wisdom modifier(+5). This 'heal' effect doesn't consume healing surges and is 'real' HP right, not temporary HP? That effect seems a bit strong, but is rather situational...so unless an enemy is determined to chase her down, it probably won't happen more then a couple times per combat anyways...It could prove invaluable if she has to fight solo though. Does she have any other healing effects as a Shaman other then a handful of encounter/daily powers? We're also looking at giving her the Melora's Tide feat which would allow her to cast regen 2/4/6 on a bloodied ally or herself...but it keeps showing up as an illegal/house-ruled feat. Does she need to have a Divine-class Multiclass feat to qualify for it?</p><p></p><p>I think that's all my questions for now... I'm also trying to come up with a second character that would have good synergy with this one. My wife is playing this character, and I'm going to be playing the other. I'm thinking a Swordmage Hybrid, probably Shielding...no idea on what to Hybridize with as of yet though. Any suggestions so far as that character?</p><p></p><p>---edit---</p><p></p><p>Forgot to add a couple of other questions I had...</p></blockquote><p></p>
[QUOTE="chorolus, post: 5190531, member: 89552"] Hi everyone, I was wondering if any of you would be willing to rate my character and perhaps provide advice/feedback on ways to improve her design. Looking especially for Shaman players, since I'm still somewhat unfamiliar with Shamans play-stile and their higher-lvl Powers and feat combinations. And also I want to make sure that we are playing her correctly...lol. Anyways, she's currently lvl 4. Here's a snapshot: [sblock=Irena Darklyte] ====== Created Using Wizards of the Coast D&D Character Builder ====== Irena, level 4 Human, Ranger|Shaman Hybrid Ranger: Hybrid Ranger Reflex Companion Spirit (Hybrid): Protector Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Beast Mastery (Hybrid) Beast Companion Type: Lizard Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit) FINAL ABILITY SCORES Str 10, Con 14, Dex 15, Int 8, Wis 20, Cha 10. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 8, Wis 17, Cha 10. AC: 17 Fort: 17 Reflex: 17 Will: 19 HP: 41 Surges: 8 Surge Value: 10 TRAINED SKILLS Perception +12, Stealth +9, Nature +12, Endurance +9, Athletics +7 UNTRAINED SKILLS Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +7, History +1, Insight +7, Intimidate +2, Religion +1, Streetwise +2, Thievery +4 FEATS Human: Ghostwalker Style Level 1: Battle-Scarred Veteran Level 2: Hybrid Talent Level 4: Weapon Expertise (Axe) POWERS Bonus At-Will Power: Twin Strike Hybrid at-will 1: Nimble Strike Hybrid at-will 1: Protecting Strike Hybrid encounter 1: Hindering Shot Hybrid daily 1: Boar Assault Hybrid utility 2: Pack Alertness Hybrid encounter 3: Spirit of Slavering Bloodlust ITEMS Leather Armor, Distance Handaxe +1 (2) RITUALS Raise Beast Companion [/sblock] Her main stat is Wisdom to augment her healing/temporary HP features, though I'm debating if Dexterity would be better overall for the increased hit/dmg/AC. She's a support character, no doubt about it...so damage-per-round isn't her purpose in life...but it does help, lol. In the next couple levels, we are going to take the Reaving Axe Student/Slayer feats which will allow her to knock enemies prone on a critical attack, and provoke Opportunity Attacks when they stand up again. Though that sounds like it might create ranged OA's, in a previous discussion it was decided that it only provokes OA's to those who are currently in melee range of the enemy in question. Even still, it's a nice feature to augment her allies damage as well as slow down foes. She will also be Multiclassing as a Swordmage to gain a Familiar for her 3rd pet, as well as for access to the Shielding Aegis for additional utility. With the Windrise Ports background, she can still choose an additional Multiclass feat...any suggestions? We are also debating remaking her as a Longtooth Shifter, or other race, instead of a Human. The bonus At-Will power was the main perk to being a Human, so she could take both Twin Strike and Nimble Strike...but Nimble strike has been much more useful so far, and seems like it's going to remain being her best attack option. Adding a bit of extra damage, better stat bonuses, and the regeneration built-into being a Shifter seems to be a much better choice than being Human. Any other suggestions for other races that may work well with her class combo? Now, I've got a couple questions about the gameplay of this character: She has the Ghostwalker Style and Battle-Scarred Veteran feats to augment her shifty-ness while using Nimble Strike...now my understanding of the Synergy of those two feats is that she can shift 1-2 squares before her attack, and then shift an additional square after the attack--so that's a 3-square shift per round excluding her movement action, right? Or would the two feats stack with each other, allowing for a 2-square shift before AND after her attack? Also, are there any other feats that can further increase her mobility with Nimble Strike? As for her Shaman-half...she has the Protector-Spirit, and as such gains the At-Will powers of Protecting Strike and Spirit's Shield, correct? Her Con is rather low, so Protecting Strike and its temp HP is pretty much useless...however Spirit's Shield looks real nice--basically whenever an enemy leaves a square adjacent to her Spirit without shifting, one ally within 5 squares of her Spirit gains HP equal to her Wisdom modifier(+5). This 'heal' effect doesn't consume healing surges and is 'real' HP right, not temporary HP? That effect seems a bit strong, but is rather situational...so unless an enemy is determined to chase her down, it probably won't happen more then a couple times per combat anyways...It could prove invaluable if she has to fight solo though. Does she have any other healing effects as a Shaman other then a handful of encounter/daily powers? We're also looking at giving her the Melora's Tide feat which would allow her to cast regen 2/4/6 on a bloodied ally or herself...but it keeps showing up as an illegal/house-ruled feat. Does she need to have a Divine-class Multiclass feat to qualify for it? I think that's all my questions for now... I'm also trying to come up with a second character that would have good synergy with this one. My wife is playing this character, and I'm going to be playing the other. I'm thinking a Swordmage Hybrid, probably Shielding...no idea on what to Hybridize with as of yet though. Any suggestions so far as that character? ---edit--- Forgot to add a couple of other questions I had... [/QUOTE]
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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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