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*Pathfinder & Starfinder
CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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<blockquote data-quote="chorolus" data-source="post: 5192999" data-attributes="member: 89552"><p>Thank you for all the useful information there! And yeah, I suppose by calling her a 'support' character that I mean she would basically be a bit of leader/striker with a dabble of controller (mostly with her Ranger powers/feats to slow down enemies). </p><p></p><p>The Shaman/Ranger combo is getting harder to work with due to the way features aren't working together as well as anticipated though. For example, she can get a Ranger pet OR have a Shaman spirit that has the healing 'Opportunity Action' power...and without the heal option, her spirit seems largely useless except for the use as an extra blocker...though when we get to Paragon level, she can choose the Hybrid PP and be able to heal through her Shaman spirit as expected. She is also plagued with stat-splitting issues that leave her quite vulnerable if she does get hit by an attack though. And as you said, the close proximity required by using Handaxes makes her all the more vulnerable with such a weak AC...</p><p></p><p>Race-wise, if we vote to keep Nimble Strike for mobility and Twin Strike for damage/control, she would have to remain Human for the bonus At-Will... However, if she took the Beast Rider feat and has a flying pet she would be able to ride her pet while it is airborne? So could she then hover above the battlefield out of reach of melee enemies while Twin Striking everything in range? I'm unfamiliar with how flight mechanics work in 4E, but if she was able to remain out of melee range, we could drop Nimble Strike in favor of choosing a race that would fit her stat requirements better, and possibly even change her class combo to focus less on 'pets' as blockers. Is there any way to increase the size of her pet so that a Raptor-class pet would work (Raptors/birds are small size; medium size or larger is required to ride), or is the only option the Vidalis-bred Griffon?</p><p> </p><p>I also forgot about the 13 Int and/or Cha requirement for Swordmage/other Arcane multiclass feats...that does make it a lot harder for her to gain a Familiar without totally gimping her starting stats...which are already marginally useless to begin with... </p><p></p><p>I agree with you on the Fighter/Ranger hybrid, it would make for a nasty combo. Tempest would be just plain mean in melee, and quite viable at range with Twin Strike if she's a Str/Dex focus, and with Handaxes she would get a +2 to damage and +1hit, since they are off-hand weapons, which would stack very nicely with Twin Strike...not to mention the Dwarven Weapon Training perks if we remake her as a dwarf named Stumpy (yes, the name would be mandatory <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p>Battlerager also looks like it could be a pretty decent 'tank', though it would require her to focus on Con instead of (or in addition to) Dex. </p><p></p><p>Our whole DnD group missed the fact that Ghostwalker Style states 'move' action instead of 'shift' action. They seem to be missing a lot of small details like that lately, lol...but since I missed them before asking them, I guess I can't complain.</p><p></p><p>Although that extra mobility was the most attractive thing about Nimble strike with her build, I'm not sure if we will want to nix Nimble Strike just yet...it's still quite useful for keeping things away from her so long as they aren't already adjacent to her...but once again, if she gains the ability to fly by riding her pet then she may be able to drop Nimble Strike and its two feats, freeing up many more options that could be more useful.</p><p></p><p>So far as Melora's Tide, I did find a way to legally get it via feats...but we need to take two other feats to make it available: Disciple of Divine Wrath, an Avenger MC feat--which is QUITE nice in its own right, expecially so with Twin Strike -- it would let you roll your d20 twice per attack, right? Then she would get Divine Channeler, another Avenger MC-line feat which lets her get one of the Avenger channeling encounter powers and use it as a Daily power. Both feats are pretty decent to have anyways, but 3 feats to use a 2/4/6 regen on a bloodied ally once/combat is a pretty steep price to pay for someone who is already running out of feats, lol.</p></blockquote><p></p>
[QUOTE="chorolus, post: 5192999, member: 89552"] Thank you for all the useful information there! And yeah, I suppose by calling her a 'support' character that I mean she would basically be a bit of leader/striker with a dabble of controller (mostly with her Ranger powers/feats to slow down enemies). The Shaman/Ranger combo is getting harder to work with due to the way features aren't working together as well as anticipated though. For example, she can get a Ranger pet OR have a Shaman spirit that has the healing 'Opportunity Action' power...and without the heal option, her spirit seems largely useless except for the use as an extra blocker...though when we get to Paragon level, she can choose the Hybrid PP and be able to heal through her Shaman spirit as expected. She is also plagued with stat-splitting issues that leave her quite vulnerable if she does get hit by an attack though. And as you said, the close proximity required by using Handaxes makes her all the more vulnerable with such a weak AC... Race-wise, if we vote to keep Nimble Strike for mobility and Twin Strike for damage/control, she would have to remain Human for the bonus At-Will... However, if she took the Beast Rider feat and has a flying pet she would be able to ride her pet while it is airborne? So could she then hover above the battlefield out of reach of melee enemies while Twin Striking everything in range? I'm unfamiliar with how flight mechanics work in 4E, but if she was able to remain out of melee range, we could drop Nimble Strike in favor of choosing a race that would fit her stat requirements better, and possibly even change her class combo to focus less on 'pets' as blockers. Is there any way to increase the size of her pet so that a Raptor-class pet would work (Raptors/birds are small size; medium size or larger is required to ride), or is the only option the Vidalis-bred Griffon? I also forgot about the 13 Int and/or Cha requirement for Swordmage/other Arcane multiclass feats...that does make it a lot harder for her to gain a Familiar without totally gimping her starting stats...which are already marginally useless to begin with... I agree with you on the Fighter/Ranger hybrid, it would make for a nasty combo. Tempest would be just plain mean in melee, and quite viable at range with Twin Strike if she's a Str/Dex focus, and with Handaxes she would get a +2 to damage and +1hit, since they are off-hand weapons, which would stack very nicely with Twin Strike...not to mention the Dwarven Weapon Training perks if we remake her as a dwarf named Stumpy (yes, the name would be mandatory ;)). Battlerager also looks like it could be a pretty decent 'tank', though it would require her to focus on Con instead of (or in addition to) Dex. Our whole DnD group missed the fact that Ghostwalker Style states 'move' action instead of 'shift' action. They seem to be missing a lot of small details like that lately, lol...but since I missed them before asking them, I guess I can't complain. Although that extra mobility was the most attractive thing about Nimble strike with her build, I'm not sure if we will want to nix Nimble Strike just yet...it's still quite useful for keeping things away from her so long as they aren't already adjacent to her...but once again, if she gains the ability to fly by riding her pet then she may be able to drop Nimble Strike and its two feats, freeing up many more options that could be more useful. So far as Melora's Tide, I did find a way to legally get it via feats...but we need to take two other feats to make it available: Disciple of Divine Wrath, an Avenger MC feat--which is QUITE nice in its own right, expecially so with Twin Strike -- it would let you roll your d20 twice per attack, right? Then she would get Divine Channeler, another Avenger MC-line feat which lets her get one of the Avenger channeling encounter powers and use it as a Daily power. Both feats are pretty decent to have anyways, but 3 feats to use a 2/4/6 regen on a bloodied ally once/combat is a pretty steep price to pay for someone who is already running out of feats, lol. [/QUOTE]
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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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