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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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<blockquote data-quote="chorolus" data-source="post: 5193048" data-attributes="member: 89552"><p>I put together a Str/Dex Tempest Fighter/Ranger who uses a similar Handaxe tactic (+2 dmg, +1hit is a decent trade in dmg compared to a Double-Axe or similar weapon IMO...and it's a ranged weapon when you need it to be ^^). Still deciding whether to keep the previous class choices, but figured I'd see how the Tempest combo measured up:</p><p></p><p>[sblock=Tempest Fighter/Ranger]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Irena, level 4</p><p>Longtooth Shifter, Ranger|Fighter</p><p>Hybrid Ranger: Hybrid Ranger Reflex</p><p>Hybrid Talent: Fighter Combat Talent</p><p>Fighter Combat Talent: Tempest Technique (Hybrid)</p><p>Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 10, Dex 16, Int 8, Wis 15, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 10, Dex 15, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 20 Fort: 19 Reflex: 18 Will: 15</p><p>HP: 38 Surges: 7 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Stealth +9, Nature +9, Endurance +8, Athletics +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Heal +4, History +1, Insight +4, Intimidate +2, Perception +4, Religion +1, Streetwise +2, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Spirit Talker</p><p>Level 4: Weapon Expertise (Axe)</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Twin Strike</p><p>Hybrid at-will 1: Weapon Master's Strike</p><p>Spirit Talker: Spirit's Shield</p><p>Hybrid encounter 1: Two-Fanged Strike</p><p>Hybrid daily 1: Villain's Menace</p><p>Hybrid utility 2: Pack Alertness</p><p>Hybrid encounter 3: Bull Charge</p><p></p><p>ITEMS</p><p>Distance Handaxe +1 (2), Hide Armor</p><p>RITUALS</p><p>Raise Beast Companion</p><p>[/sblock]</p><p></p><p>We could even take the Shaman MC feat which lets her summon a spirit with the Spirit's Shield power as an Encounter Power...if she insists on keeping her spirit around, that is...</p><p></p><p></p><p>So in comparison, I bumped some points from Wis to Dex in the Shaman/Ranger combo(20 in Dex now), but otherwise identical to the above snapshot(at lvl 4):</p><p></p><p>Twin Strike:</p><p></p><p>Shaman/Ranger:</p><p>(ranged) +11hit, 1d6+1 dmg</p><p></p><p>Fighter/Ranger:</p><p>(melee) +12, 1d6+3 dmg</p><p>(ranged) +10, 1d6+3 dmg</p><p></p><p>--Bonus +2 dmg and 2/4/6 regen when bloodied till end of combat (Longtooth Shifter racial)</p><p>--Bonus +1 hit and +2 dmg till end of combat, versus one enemy, from Villain's Menace 1/day</p><p>--Also has Weapon Master's Strike as Fighter At-Will, which can be used to switch her weapons if necessary while still getting an attack in</p><p></p><p>So all-in-all, if we focus on Dex as a main stat with the ranged version, her damage is actually fairly comparable if she focuses on Twin Strike, at least at this level. On average, she would get +4 dmg per round as a Tempest Fighter. She would have the option of using Villain's Menace on tougher enemies though, and I just love the Longtooth Shifters +damage/regen features...perhaps a little too much... If she goes Dex > Wis as the Shaman build, her healing features will be largely pointless though until she gains a few more lvls to put additional points in Wisdom. It's too bad she wouldn't be able to dual-wield Khopesh as a Tempest Fighter/Ranger...well then again, I suppose she could pick up Two-Weapon Fighting with the Hybrid PP and then do just that... She would really start shining with twin Khopesh at that point with the Deadly Axe, Heavy Blade Opportunity, and 19-20 crit feats opened up...</p><p></p><p></p><p>---edit---</p><p></p><p>So I talked with the wifey about her options, and at the moment, she is leaning more toward sticking with a Dex-heavy version of the Beastmaster Ranger hybrid, but we are debating replacing her Shaman half with another class since her Shaman spirit seems to be nearly useless without its Opportunity Action feature (and we are leaning toward getting her the Vadalis Griffonmaster PP instead of the Hybrid PP; see below). Avenger, Seeker, Invoker or Druid all look attractive...but I'm not sure which class(es) would work the best with her updated combat style(see below again). Seeker seems to have the best synergy with her ranged abilities...opinions, please?</p><p></p><p>So at low-lvl, she is going to use a Longbow and stick with Nimble Strike and related feats until she gets around lvl 8-9, at which point she'll start hunting for a good pair of enchanted Handaxes (preferably Distance-enchanted ones to extend her gimpy range) and she will trade Nimble Strike for Twin Strike then start swapping out the Nimble Strike feats for the Reaving Axe ones as well as getting the Beast Rider and Mark of Handling feats to open up the Vadalis Griffonmaster PP. The goal will be to switch over to 'Axe-mode' at around lvl 11 when she can choose her Paragon, the Vadalis Griffonmaster, and be able to fly around above the battle on her new Griffon Beastmaster pet. We are also both leaning more toward the Longtooth Shifter as her race, even though the +2 Str wouldn't be the most helpful bonus, the regen would be extremely handy as when she gets bloodied she can go duck behind a 'pet' for a few rounds. As per the description of the Longtooth racial, it seems like she would gain her regeneration every time she is bloodied for the duration of the combat...is that interpretation correct?</p><p></p><p>Any thoughts on that new line of progression with her character? Still one undecided feat, and numerous undecided powers...but this is what she should look like at lvl 11:</p><p></p><p>[sblock=Griffonriding lvl 11 snapshot]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Irena, level 11</p><p>Longtooth Shifter, Ranger|Shaman, Vadalis Griffonmaster</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Hybrid Talent: Ranger Fighting Style</p><p>Ranger Fighting Style: Beast Mastery (Hybrid)</p><p>Companion Spirit (Hybrid): Protector Spirit (Hybrid)</p><p>Hybrid Shaman: Hybrid Shaman Will</p><p>Beast Companion Type: Vadalis-bred Griffon</p><p>Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 20, Int 14, Wis 18, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 13, Dex 17, Int 13, Wis 13, Cha 9.</p><p></p><p></p><p>AC: 25 Fort: 20 Reflex: 20 Will: 22</p><p>HP: 76 Surges: 8 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Stealth +14, Nature +14, Endurance +13, Athletics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Arcana +7, Bluff +5, Diplomacy +5, Dungeoneering +9, Heal +9, History +7, Insight +9, Intimidate +5, Perception +9, Religion +7, Streetwise +5, Thievery +9</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Reaving Axe Student</p><p>Level 4: Reaving Axe Slayer</p><p>Level 6: Weapon Expertise (Axe)</p><p>Level 10: Beast Rider</p><p>Level 11: Mark of Handling</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Twin Strike</p><p>Hybrid at-will 1: Claws of the Eagle</p><p>Hybrid encounter 1: Two-Fanged Strike</p><p>Hybrid daily 1: Boar Assault</p><p>Hybrid utility 2: Pack Alertness</p><p></p><p>ITEMS</p><p>Distance Handaxe +1 (2), Hide Armor</p><p>RITUALS</p><p>Raise Beast Companion</p><p>[/sblock]</p><p></p><p>Also...as a side note, I discovered the Rapid Regeneration feat(21st lvl, adds Constitution modifier to any regeneration you gain), and I immediately started drooling uncontrollably. Maybe I'll put together a Longtooth Shifter who's heavy on Constitution as my character...a Battlerager Fighter or similar Hybrid perhaps...or maybe even a Shielding Swordmage, though the racial stat bonuses would be lost on him...I dunno if this game will make it all the way to lvl 21, but I can hope! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="chorolus, post: 5193048, member: 89552"] I put together a Str/Dex Tempest Fighter/Ranger who uses a similar Handaxe tactic (+2 dmg, +1hit is a decent trade in dmg compared to a Double-Axe or similar weapon IMO...and it's a ranged weapon when you need it to be ^^). Still deciding whether to keep the previous class choices, but figured I'd see how the Tempest combo measured up: [sblock=Tempest Fighter/Ranger] ====== Created Using Wizards of the Coast D&D Character Builder ====== Irena, level 4 Longtooth Shifter, Ranger|Fighter Hybrid Ranger: Hybrid Ranger Reflex Hybrid Talent: Fighter Combat Talent Fighter Combat Talent: Tempest Technique (Hybrid) Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit) FINAL ABILITY SCORES Str 20, Con 10, Dex 16, Int 8, Wis 15, Cha 10. STARTING ABILITY SCORES Str 17, Con 10, Dex 15, Int 8, Wis 13, Cha 10. AC: 20 Fort: 19 Reflex: 18 Will: 15 HP: 38 Surges: 7 Surge Value: 9 TRAINED SKILLS Stealth +9, Nature +9, Endurance +8, Athletics +13 UNTRAINED SKILLS Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Heal +4, History +1, Insight +4, Intimidate +2, Perception +4, Religion +1, Streetwise +2, Thievery +4 FEATS Level 1: Hybrid Talent Level 2: Spirit Talker Level 4: Weapon Expertise (Axe) POWERS Hybrid at-will 1: Twin Strike Hybrid at-will 1: Weapon Master's Strike Spirit Talker: Spirit's Shield Hybrid encounter 1: Two-Fanged Strike Hybrid daily 1: Villain's Menace Hybrid utility 2: Pack Alertness Hybrid encounter 3: Bull Charge ITEMS Distance Handaxe +1 (2), Hide Armor RITUALS Raise Beast Companion [/sblock] We could even take the Shaman MC feat which lets her summon a spirit with the Spirit's Shield power as an Encounter Power...if she insists on keeping her spirit around, that is... So in comparison, I bumped some points from Wis to Dex in the Shaman/Ranger combo(20 in Dex now), but otherwise identical to the above snapshot(at lvl 4): Twin Strike: Shaman/Ranger: (ranged) +11hit, 1d6+1 dmg Fighter/Ranger: (melee) +12, 1d6+3 dmg (ranged) +10, 1d6+3 dmg --Bonus +2 dmg and 2/4/6 regen when bloodied till end of combat (Longtooth Shifter racial) --Bonus +1 hit and +2 dmg till end of combat, versus one enemy, from Villain's Menace 1/day --Also has Weapon Master's Strike as Fighter At-Will, which can be used to switch her weapons if necessary while still getting an attack in So all-in-all, if we focus on Dex as a main stat with the ranged version, her damage is actually fairly comparable if she focuses on Twin Strike, at least at this level. On average, she would get +4 dmg per round as a Tempest Fighter. She would have the option of using Villain's Menace on tougher enemies though, and I just love the Longtooth Shifters +damage/regen features...perhaps a little too much... If she goes Dex > Wis as the Shaman build, her healing features will be largely pointless though until she gains a few more lvls to put additional points in Wisdom. It's too bad she wouldn't be able to dual-wield Khopesh as a Tempest Fighter/Ranger...well then again, I suppose she could pick up Two-Weapon Fighting with the Hybrid PP and then do just that... She would really start shining with twin Khopesh at that point with the Deadly Axe, Heavy Blade Opportunity, and 19-20 crit feats opened up... ---edit--- So I talked with the wifey about her options, and at the moment, she is leaning more toward sticking with a Dex-heavy version of the Beastmaster Ranger hybrid, but we are debating replacing her Shaman half with another class since her Shaman spirit seems to be nearly useless without its Opportunity Action feature (and we are leaning toward getting her the Vadalis Griffonmaster PP instead of the Hybrid PP; see below). Avenger, Seeker, Invoker or Druid all look attractive...but I'm not sure which class(es) would work the best with her updated combat style(see below again). Seeker seems to have the best synergy with her ranged abilities...opinions, please? So at low-lvl, she is going to use a Longbow and stick with Nimble Strike and related feats until she gets around lvl 8-9, at which point she'll start hunting for a good pair of enchanted Handaxes (preferably Distance-enchanted ones to extend her gimpy range) and she will trade Nimble Strike for Twin Strike then start swapping out the Nimble Strike feats for the Reaving Axe ones as well as getting the Beast Rider and Mark of Handling feats to open up the Vadalis Griffonmaster PP. The goal will be to switch over to 'Axe-mode' at around lvl 11 when she can choose her Paragon, the Vadalis Griffonmaster, and be able to fly around above the battle on her new Griffon Beastmaster pet. We are also both leaning more toward the Longtooth Shifter as her race, even though the +2 Str wouldn't be the most helpful bonus, the regen would be extremely handy as when she gets bloodied she can go duck behind a 'pet' for a few rounds. As per the description of the Longtooth racial, it seems like she would gain her regeneration every time she is bloodied for the duration of the combat...is that interpretation correct? Any thoughts on that new line of progression with her character? Still one undecided feat, and numerous undecided powers...but this is what she should look like at lvl 11: [sblock=Griffonriding lvl 11 snapshot] ====== Created Using Wizards of the Coast D&D Character Builder ====== Irena, level 11 Longtooth Shifter, Ranger|Shaman, Vadalis Griffonmaster Hybrid Ranger: Hybrid Ranger Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Beast Mastery (Hybrid) Companion Spirit (Hybrid): Protector Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Will Beast Companion Type: Vadalis-bred Griffon Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit) FINAL ABILITY SCORES Str 13, Con 14, Dex 20, Int 14, Wis 18, Cha 10. STARTING ABILITY SCORES Str 10, Con 13, Dex 17, Int 13, Wis 13, Cha 9. AC: 25 Fort: 20 Reflex: 20 Will: 22 HP: 76 Surges: 8 Surge Value: 19 TRAINED SKILLS Stealth +14, Nature +14, Endurance +13, Athletics +14 UNTRAINED SKILLS Acrobatics +9, Arcana +7, Bluff +5, Diplomacy +5, Dungeoneering +9, Heal +9, History +7, Insight +9, Intimidate +5, Perception +9, Religion +7, Streetwise +5, Thievery +9 FEATS Level 1: Hybrid Talent Level 2: Reaving Axe Student Level 4: Reaving Axe Slayer Level 6: Weapon Expertise (Axe) Level 10: Beast Rider Level 11: Mark of Handling POWERS Hybrid at-will 1: Twin Strike Hybrid at-will 1: Claws of the Eagle Hybrid encounter 1: Two-Fanged Strike Hybrid daily 1: Boar Assault Hybrid utility 2: Pack Alertness ITEMS Distance Handaxe +1 (2), Hide Armor RITUALS Raise Beast Companion [/sblock] Also...as a side note, I discovered the Rapid Regeneration feat(21st lvl, adds Constitution modifier to any regeneration you gain), and I immediately started drooling uncontrollably. Maybe I'll put together a Longtooth Shifter who's heavy on Constitution as my character...a Battlerager Fighter or similar Hybrid perhaps...or maybe even a Shielding Swordmage, though the racial stat bonuses would be lost on him...I dunno if this game will make it all the way to lvl 21, but I can hope! :D [/QUOTE]
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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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