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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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<blockquote data-quote="chorolus" data-source="post: 5196163" data-attributes="member: 89552"><p>Getting a lot of negative feedback so far...but I guess that was to be expected, and I do appreciate everyone's suggestions.</p><p></p><p>Well, the goal was to get respectable ranged dps via Twin Strike (RBA's probaly won't ever come up in our group anyways), while aiming for as many crits/knocked prone effects as she can from range. With Twin Strike in her completed build, she basically has a 1/5 chance for one of the attacks crit per round -- 2 attacks with a chance to crit on a 19/20. </p><p></p><p>The pets initially were there simply as blockers and for a bit more control in the battlefield: the Ranger pet can perform OA's if anything tries to charge around it, Familiars can gain some pretty nifty abilities if you feat for them as well, and the goal was to have a healing Spirit...though I'm now aware that the Spirit Companion looses its OA-capability when you Hybridize unless you take the feature for it...that option is still available if we take the Hybrid PP however, but there are more useful Paragons out there by far. So with the current version of the character, statting for Dex, they are pretty much pointless, as you said. Her AC will be respectable enough to not get hit and therefor won't really need blockers in the first place, and she will may take the Harrowing Swarm style feats so that she can use ranged attacks in melee range so long as she herself isn't flanked/surrounded by more than one foe, which makes blocking pets really seem silly to keep around.</p><p></p><p>Now the original build is obviously flawed in numerous ways:</p><p></p><p>-Wis focus when her Spirit can't even perform healing actions that would take advantage of it.</p><p></p><p>-Limited, if any, real uses for Wis.</p><p></p><p>-Laughable damage/hit due to low Dex.</p><p></p><p>-Low durability due to low Dex.</p><p></p><p>-Literally useless in melee due to 10 Str.</p><p></p><p>-Cumbersome turns with so many warm bodies to move around the battlefield every time she takes action...well the Spirit companion isn't really a warm body...but I digress.</p><p></p><p>The current iteration of the character concept is a lot more rounded IMO. Handaxes, though they do have much less range than a bow, actually have respectable range with the Distance enchantment coupled with the Far Throwing feat. </p><p></p><p>I haven't posted her current build, I've tweaked it a bit, so she is now a Dex/Wis focus, with just enough Str/Con to get her required feats. And currently it is working well so far, but I agree that there are a lot of things about the build that still bear reviewing. Hence the idea to completely drop the Shaman side of things, as well as the Beasmaster Hybrid feature, for something that would better synergize with her ranged Twin Striker-y style. I haven't had time to really review the classes again yet, but I'm thinking something with leader/heal support would work the best, as her damage-dealing is actually not so bad as-is.</p><p></p><p>I would post a bit more, but time to go to work--whee.</p></blockquote><p></p>
[QUOTE="chorolus, post: 5196163, member: 89552"] Getting a lot of negative feedback so far...but I guess that was to be expected, and I do appreciate everyone's suggestions. Well, the goal was to get respectable ranged dps via Twin Strike (RBA's probaly won't ever come up in our group anyways), while aiming for as many crits/knocked prone effects as she can from range. With Twin Strike in her completed build, she basically has a 1/5 chance for one of the attacks crit per round -- 2 attacks with a chance to crit on a 19/20. The pets initially were there simply as blockers and for a bit more control in the battlefield: the Ranger pet can perform OA's if anything tries to charge around it, Familiars can gain some pretty nifty abilities if you feat for them as well, and the goal was to have a healing Spirit...though I'm now aware that the Spirit Companion looses its OA-capability when you Hybridize unless you take the feature for it...that option is still available if we take the Hybrid PP however, but there are more useful Paragons out there by far. So with the current version of the character, statting for Dex, they are pretty much pointless, as you said. Her AC will be respectable enough to not get hit and therefor won't really need blockers in the first place, and she will may take the Harrowing Swarm style feats so that she can use ranged attacks in melee range so long as she herself isn't flanked/surrounded by more than one foe, which makes blocking pets really seem silly to keep around. Now the original build is obviously flawed in numerous ways: -Wis focus when her Spirit can't even perform healing actions that would take advantage of it. -Limited, if any, real uses for Wis. -Laughable damage/hit due to low Dex. -Low durability due to low Dex. -Literally useless in melee due to 10 Str. -Cumbersome turns with so many warm bodies to move around the battlefield every time she takes action...well the Spirit companion isn't really a warm body...but I digress. The current iteration of the character concept is a lot more rounded IMO. Handaxes, though they do have much less range than a bow, actually have respectable range with the Distance enchantment coupled with the Far Throwing feat. I haven't posted her current build, I've tweaked it a bit, so she is now a Dex/Wis focus, with just enough Str/Con to get her required feats. And currently it is working well so far, but I agree that there are a lot of things about the build that still bear reviewing. Hence the idea to completely drop the Shaman side of things, as well as the Beasmaster Hybrid feature, for something that would better synergize with her ranged Twin Striker-y style. I haven't had time to really review the classes again yet, but I'm thinking something with leader/heal support would work the best, as her damage-dealing is actually not so bad as-is. I would post a bit more, but time to go to work--whee. [/QUOTE]
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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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