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*Pathfinder & Starfinder
CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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<blockquote data-quote="chorolus" data-source="post: 5197132" data-attributes="member: 89552"><p>The Reaving Axe knock-down feature does seem like an oddball, I know. Every other style-type feat states exactly what Powers you can use to take advantage of the feats features...but the feat description of the Reaving Axe-lineup doesn't actually tie the effect to a specific power(s) like most of the other style-feats do, it simply states that when you attack and crit, the enemy is knocked prone etc. Unless they messed up on the wording there, or I'm having another interpretation brainfart...which is quite possible given my track record in this forum so far...than that means the knockdown bonus to the feat isn't limited to any specific Powers?</p><p></p><p>So far as my wife's concept for her character, she really likes the ranged combat focus but isn't a big fan of bows...and would like to be able to heal/support/buff/etc others in the group, while dealing respectable damage but not being a 'stiker-tier' damage focus. The axe-crit-knockdown thing is fulfilling the goal of adding a bit of control, however finicky, while injecting a few OA situations for others in the group...plus adds some 'coolness' factor that she really likes too, lol. If another class combo can pull off a similar/better slot in our group, we will definitely consider and discuss it. </p><p></p><p>So yeah, not exactly determined to stick with the current character concept no matter what, but she does like it so far. And though I know it sounds sub-optimal by a long shot on paper, in practice it's actually been working out quite well so far. Granted our recent adventures have been limited to mid-range combat anyways (caves/dungeon type areas)...so she hasn't really had a chance to regret not having more range if that makes sense.</p><p></p><p>Oh, and our GM is one who isn't big on house-ruled stuff typically...so I don't think reskinning more versatile/powerful weapons would be the way to go, but we are open to ideas/suggestions on other legal options. I've discussed using a Farbond-enchanted Khopesh instead of handaxes, but long story short, she wants a pair of identical weapons so she doesn't have to keep track of different dice/effects for each weapon...so unless we find a way to work in the Two-Weapon Fighting ranger feature thing, then we're stuck with off-hand weapons more or less. And with Hybrids, there are typically a lot of more useful features to get than the Two-Weapon Fighting dealio.</p></blockquote><p></p>
[QUOTE="chorolus, post: 5197132, member: 89552"] The Reaving Axe knock-down feature does seem like an oddball, I know. Every other style-type feat states exactly what Powers you can use to take advantage of the feats features...but the feat description of the Reaving Axe-lineup doesn't actually tie the effect to a specific power(s) like most of the other style-feats do, it simply states that when you attack and crit, the enemy is knocked prone etc. Unless they messed up on the wording there, or I'm having another interpretation brainfart...which is quite possible given my track record in this forum so far...than that means the knockdown bonus to the feat isn't limited to any specific Powers? So far as my wife's concept for her character, she really likes the ranged combat focus but isn't a big fan of bows...and would like to be able to heal/support/buff/etc others in the group, while dealing respectable damage but not being a 'stiker-tier' damage focus. The axe-crit-knockdown thing is fulfilling the goal of adding a bit of control, however finicky, while injecting a few OA situations for others in the group...plus adds some 'coolness' factor that she really likes too, lol. If another class combo can pull off a similar/better slot in our group, we will definitely consider and discuss it. So yeah, not exactly determined to stick with the current character concept no matter what, but she does like it so far. And though I know it sounds sub-optimal by a long shot on paper, in practice it's actually been working out quite well so far. Granted our recent adventures have been limited to mid-range combat anyways (caves/dungeon type areas)...so she hasn't really had a chance to regret not having more range if that makes sense. Oh, and our GM is one who isn't big on house-ruled stuff typically...so I don't think reskinning more versatile/powerful weapons would be the way to go, but we are open to ideas/suggestions on other legal options. I've discussed using a Farbond-enchanted Khopesh instead of handaxes, but long story short, she wants a pair of identical weapons so she doesn't have to keep track of different dice/effects for each weapon...so unless we find a way to work in the Two-Weapon Fighting ranger feature thing, then we're stuck with off-hand weapons more or less. And with Hybrids, there are typically a lot of more useful features to get than the Two-Weapon Fighting dealio. [/QUOTE]
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CharOp: Hybrid BM Ranger/Shaman, with dual MC's
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