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<blockquote data-quote="Lukeworm" data-source="post: 4547459" data-attributes="member: 21121"><p style="text-align: left"><strong><span style="color: white">Horatio</span></strong></p><p>[sblock=Character Record]</p><p><span style="color: white">Male Human</span></p><p><span style="color: white">Wizard (1st level)</span></p><p><span style="color: white">Unaligned</span></p><p> </p><p><span style="color: white">Str 8 -1 (0 PB)</span></p><p><span style="color: white">Con 14 +2 </span></p><p><span style="color: white">Dex 13 +1 </span></p><p><span style="color: white">Int 18 +4 (human +2)</span></p><p><span style="color: white">Wis 14 +2 </span></p><p><span style="color: white">Cha 10 +0 </span></p><p> </p><p><span style="color: white">Speed 6</span></p><p><span style="color: white">Initiative +1</span></p><p> </p><p><span style="color: white"><strong>Hit Points: </strong></span><span style="color: white">Maximum 24; </span><span style="color: white">Bloodied 12</span></p><p><span style="color: white">Healing Surges 8; <span style="color: white">Surge Value 6</span></span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Defenses</strong></span></p><p><span style="color: white">Armor Class 14 (Int +4)</span></p><p><span style="color: white">Fortitude 13 (Con +2 Human +1)</span></p><p><span style="color: white">Reflex 15 (Int +4 Human +1)</span></p><p><span style="color: white">Will 15 (Wis +2 Human +1 Wizard +2)</span></p><p> </p><p><span style="color: white"><strong>Racial Traits</strong></span></p><p><span style="color: white">Human Defense bonus</span></p><p><span style="color: white">Bonus At-will power, Feat and Skill</span></p><p> </p><p><span style="color: white"><strong>Class Features</strong></span></p><p><span style="color: white">Arcane Implement Mastery – Orb of Imposition</span></p><p><span style="color: white">Cantrips</span></p><p><span style="color: white">Ritual Caster</span></p><p><span style="color: white">Spellbook: know one extra Daily and Utility </span></p><p> </p><p><strong><span style="color: white">Languages</span></strong></p><p><span style="color: white">Common,Draconic</span></p><p> </p><p><span style="color: white"><strong>Skills</strong></span></p><p><span style="color: white"><em>(Jack of All Trades +2 to any untrained skill check)</em></span></p><p> </p><p><span style="color: white">Acrobatics +3 (+1 Dex)</span></p><p><span style="color: white">Arcana +9 (+4 Int Trained)</span></p><p><span style="color: white">Athletics +1(-1 Str)</span></p><p><span style="color: white">Bluff +2 (+0 Cha)</span></p><p><span style="color: white">Diplomacy +2 (+0 Cha)</span></p><p><span style="color: white">Dungeoneering +7 (+2 Wis Trained)</span></p><p><span style="color: white">Endurance +4 (+2 Con)</span></p><p><span style="color: white">Heal +4 (+2 Wis)</span></p><p><span style="color: white">History +9(+4 Int Trained)</span></p><p><span style="color: white">Insight +7 (+2 Wis Trained)</span></p><p><span style="color: white">Intimidate +2 (+0 Cha)</span></p><p><span style="color: white">Nature +7 (+2 Wis Trained)</span></p><p><span style="color: white">Perception +4 (+2 Wis)</span></p><p><span style="color: white">Religion +6 (+4 Int)</span></p><p><span style="color: white">Stealth +3 (+1 Dex)</span></p><p><span style="color: white">Streetwise +2 (+0 Cha)</span></p><p><span style="color: white">Thievery +3 (+1 Dex) </span></p><p> </p><p><span style="color: white"><strong>Feats</strong></span></p><p><strong><span style="color: #3366ff">Human </span></strong><strong><span style="color: #3366ff">Perseverance</span></strong></p><p><strong><span style="color: #3366ff">Jack of All Trades</span></strong></p><p> </p><p><strong><span style="color: white">Powers</span></strong></p><p><strong><span style="color: green">Melee Basic Attack</span></strong><span style="color: white"> (</span><span style="color: silver">Dagger +4, 1d4-1</span><span style="color: white">)</span></p><p><strong><span style="color: green">Ranged Basic Attack</span></strong><span style="color: white"> -</span></p><p> </p><p><span style="color: green"><strong>Ghost Sound</strong></span></p><p><span style="color: green"><strong>Light</strong></span></p><p><span style="color: green"><strong>Mage Hand</strong></span></p><p><span style="color: green"><strong>Prestidigitation</strong></span></p><p> </p><p><span style="color: green"><strong>Ray of Frost </strong><span style="color: white">(<span style="font-family: 'Arial'">Arcane, Cold, </span></span><span style="font-family: 'Arial'"><span style="color: white">Implement) </span><span style="color: white">Ranged </span><span style="color: white">10; +4 vs. Reflex; 1d6+4 cold damage and slowed until end of my next turn.</span></span> </span></p><p><span style="color: green"></span></p><p><span style="color: green"></span><span style="color: green"><strong>Scorching Burst </strong><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">(Arcane, fire, </span><span style="color: white">Implement) Area burst 1 within 10; each creature in burst; +4 vs. Reflex; 1d6 +4 fire damage.</span></span></span></span></p><p><span style="color: green"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white"></span></span></span></span></p><p> </p><p><span style="color: green"><strong>Thnderwave </strong><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">(Arcane, Thunder </span><span style="color: white">Implement) Close Blast 3; each creature in burst; +4 vs. Fort; 1d6 +4 thunder damage</span><span style="color: white">, </span><span style="color: white"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">and you push the target</span><span style="color: white"> 2 squares (wis).</span></span></span></span></span></span></span></p><p> </p><p><strong><span style="color: red">Orb of Imposition </span></strong><span style="color: white"><span style="font-size: 9px"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'">free action, you can use your orb to gain one of the following two effects: Designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect -2 (</span></span><span style="color: white"><span style="font-family: 'Arial'">Wis</span></span></span></span><span style="font-size: 9px"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'">).</span></span></span></span></span></p><p><span style="color: white"><span style="font-size: 9px"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'">Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell.</span></span></span></span></span></p><p><span style="color: white"></span> </p><p><span style="color: red"><span style="font-family: 'Verdana'"><strong>Icy Terrain </strong><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">(Arcane, Cold, </span><span style="color: white">Implement)</span></span></span></span></span></p><p><span style="color: red"><span style="font-family: 'Verdana'"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">Area burst 1 within 10 squares; Each creature in burst <strong>;</strong> +4vs. Reflex</span></span></span></span></span></p><p><span style="color: red"><span style="font-family: 'Verdana'"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white"><em>Hit</em>: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.</span></span></span></span></span></p><p><span style="color: red"><span style="font-family: 'Verdana'"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white"><em>Effect</em>: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.</span></span></span></span></span></p><p><span style="color: red"><span style="font-family: 'Verdana'"></span></span> </p><p><span style="color: gray"><span style="font-family: 'Verdana'"><strong>Sleep </strong><span style="color: white"><span style="font-family: 'Verdana'">Arcane, Implement, Sleep)</span></span><span style="color: white"><span style="font-family: 'Arial'"> </span></span></span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'">Ranged 10; One creature adjacent to the flaming sphere; <strong>+</strong>4 vs. Reflex: 2d6 + 4 fire damage.</span></span></span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'"><em>Effect:</em> You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. </span></span></span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'"><em>Sustain Minor:</em> You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.</span></span></span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'"></span></span> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Or</span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'"><strong>Flaming Sphere </strong><span style="font-size: 9px"><span style="color: #3e141e"><span style="font-family: 'Arial'"><span style="color: white">(Arcane, Conjuration, Fire, </span><span style="color: white">Implement)</span></span></span></span></span></span></p><p><span style="color: gray"><span style="font-size: 9px"><span style="color: white">Ranged 10; One creature adjacent to the flaming sphere; <strong>+</strong>4 vs. Reflex; 2d6 +4 fire damage.</span></span></span></p><p><span style="color: gray"><span style="font-size: 9px"><span style="color: white"><em>Effect:</em> You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. </span></span></span></p><p><span style="color: gray"><span style="font-size: 9px"><span style="color: white"><em>Sustain Minor</em>: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.</span></span></span></p><p><span style="color: gray"></span> </p><p><strong><span style="color: white">Rituals</span></strong></p><p><span style="color: white">Brew Potion (</span><span style="color: silver">Arcane or Religion (no check);Potion’s Cost; 1 hour; special</span><span style="color: white">)</span></p><p><span style="color: white">Comperhand Longuages (</span><span style="color: silver">Arcana; 10 GP; 10 minutes; 24 hours</span><span style="color: silver">)</span></p><p><span style="color: white">Magic Mouth (</span><span style="color: silver">Arcana (no ceck); 10 GP; 10 minutes; Until discharged</span><span style="color: silver">)</span></p><p> </p><p><span style="color: white"><strong>Equipment</strong></span></p><p><span style="color: white">(24 gp)</span><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">)</span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Orb (Implement)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spellbook </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Writing Case and Notebook</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Ritual Components (Alchemical Reagents 40 gp)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Dagger</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Belt Pouch</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Backpack</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bedroll</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Flint</span></span><span style="color: white"><span style="font-family: 'Verdana'"> and Steel</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trail Rations</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Waterskin</span></span></p><p>[/sblock]</p><p> </p><p>[sblock=Background]</p><p style="text-align: left"><span style="font-size: 9px"><span style="color: white">Horatio was expected to follow his family tradition. Like his father, grandfather, great grandfather, great great grandfather (and his aunt Mimy) he was to master the art of turnip pickling. Later he was expected to marry a nice plump farm girl, preferably one who’s father owned a large turnip farm, as befitting a respected member of the village.</span></span></p><p></p><p><span style="color: white"><span style="font-size: 9px">However, from early age it became apparent that Horatio was not meant to be a pickler. He preferred to spend his time wandering in the fields, observing the plants and animals, read a book, or follow the Urnestine local hedge-witch. In fact he was picking up with ease the simple tricks that the Urnestine would show him. At last the family elders gave up and, following Urnestine advice, sent him to be apprenticed with Rudgrub the wizard, an old acquaintance of Urnestine. </span></span></p><p> </p><p><span style="font-size: 9px"><span style="color: white">Apprenticing to a wizard seemed like a dream come true to Horatio. There were all those books and tomes to read, strange apparatuses to figure, and a magnificent collection of stuffed animals from all over the land. But soon Horatio began to miss the village and the fields. All he did was dust the books, and the tomes, and the manuscripts, clean the apparatuses, and the library, and the laboratory, and Rudgrub’s rooms. All the animals he saw was stuffed or mounted on the wall, and any plant was either in a jar or in the kitchen waiting to be pilled by him. He felt that there must be more to learning to be a wizard then that. Rudgrub for his part thought that Horatio had a bright mind but tended to daydream and lacked the focus required to become a wizard. </span></span></p><p> </p><p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 9px"><span style="color: white">The one enjoyable part of this routine was when Rudgrub went to meet his colleges at the royal library and Horatio was free to roam it. Gradually he spent more and more time there, finding any excuse to visit the library. Helping the clerks and listening to the scholars debating. </span></span></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: white"><span style="font-size: 9px">After a couple of years Rudgrub declared that Horatio has learned all he would ever learn from him, he suggested that the young man may find a position at the library more suited to his talents, or lack of them as Rudgrub believed. </span></span></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 9px"><span style="color: white">More years have passed and Horatio stayed at the library immersed in knowledge collected within the ancient volumes. Only rarely did he venture out of the city, or the library itself. Although lately he wished to see more with his own eyes rather then read the reports of others.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 9px"><span style="color: white">Horatio’s current assignment takes him to the village Brindol, in the fairly civilized Elsir Vale, where he is to search the late lord’s Vendenrose collection of books for items of interest to the library. Unfortunately he has lost most of the library’s money he was given to purchase books with. It was most likely stolen from him during the trip to Brindol, but is not sure where or when. Horatio dare not return to the library with out the books or at least the money and now stays at the Antler and Thistle tavern in Brindol trying to figure out how to regain the lost money.</span></span></p> <p style="text-align: left"></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lukeworm, post: 4547459, member: 21121"] [LEFT][B][COLOR=white]Horatio[/COLOR][/B][/LEFT] [sblock=Character Record] [COLOR=white]Male Human[/COLOR] [COLOR=white]Wizard (1st level)[/COLOR] [COLOR=white]Unaligned[/COLOR] [COLOR=white]Str 8 -1 (0 PB)[/COLOR] [COLOR=white]Con 14 +2 [/COLOR] [COLOR=white]Dex 13 +1 [/COLOR] [COLOR=white]Int 18 +4 (human +2)[/COLOR] [COLOR=white]Wis 14 +2 [/COLOR] [COLOR=white]Cha 10 +0 [/COLOR] [COLOR=white]Speed 6[/COLOR] [COLOR=white]Initiative +1[/COLOR] [COLOR=white][B]Hit Points: [/B][/COLOR][COLOR=white]Maximum 24; [/COLOR][COLOR=white]Bloodied 12[/COLOR] [COLOR=white]Healing Surges 8; [COLOR=white]Surge Value 6[/COLOR] [/COLOR] [COLOR=white][B]Defenses[/B][/COLOR] [COLOR=white]Armor Class 14 (Int +4)[/COLOR] [COLOR=white]Fortitude 13 (Con +2 Human +1)[/COLOR] [COLOR=white]Reflex 15 (Int +4 Human +1)[/COLOR] [COLOR=white]Will 15 (Wis +2 Human +1 Wizard +2)[/COLOR] [COLOR=white][B]Racial Traits[/B][/COLOR] [COLOR=white]Human Defense bonus[/COLOR] [COLOR=white]Bonus At-will power, Feat and Skill[/COLOR] [COLOR=white][B]Class Features[/B][/COLOR] [COLOR=white]Arcane Implement Mastery – Orb of Imposition[/COLOR] [COLOR=white]Cantrips[/COLOR] [COLOR=white]Ritual Caster[/COLOR] [COLOR=white]Spellbook: know one extra Daily and Utility [/COLOR] [B][COLOR=white]Languages[/COLOR][/B] [COLOR=white]Common,Draconic[/COLOR] [COLOR=white][B]Skills[/B][/COLOR] [COLOR=white][I](Jack of All Trades +2 to any untrained skill check)[/I][/COLOR] [COLOR=white]Acrobatics +3 (+1 Dex)[/COLOR] [COLOR=white]Arcana +9 (+4 Int Trained)[/COLOR] [COLOR=white]Athletics +1(-1 Str)[/COLOR] [COLOR=white]Bluff +2 (+0 Cha)[/COLOR] [COLOR=white]Diplomacy +2 (+0 Cha)[/COLOR] [COLOR=white]Dungeoneering +7 (+2 Wis Trained)[/COLOR] [COLOR=white]Endurance +4 (+2 Con)[/COLOR] [COLOR=white]Heal +4 (+2 Wis)[/COLOR] [COLOR=white]History +9(+4 Int Trained)[/COLOR] [COLOR=white]Insight +7 (+2 Wis Trained)[/COLOR] [COLOR=white]Intimidate +2 (+0 Cha)[/COLOR] [COLOR=white]Nature +7 (+2 Wis Trained)[/COLOR] [COLOR=white]Perception +4 (+2 Wis)[/COLOR] [COLOR=white]Religion +6 (+4 Int)[/COLOR] [COLOR=white]Stealth +3 (+1 Dex)[/COLOR] [COLOR=white]Streetwise +2 (+0 Cha)[/COLOR] [COLOR=white]Thievery +3 (+1 Dex) [/COLOR] [COLOR=white][B]Feats[/B][/COLOR] [B][COLOR=#3366ff]Human [/COLOR][/B][B][COLOR=#3366ff]Perseverance[/COLOR][/B] [B][COLOR=#3366ff]Jack of All Trades[/COLOR][/B] [B][COLOR=white]Powers[/COLOR][/B] [B][COLOR=green]Melee Basic Attack[/COLOR][/B][COLOR=white] ([/COLOR][COLOR=silver]Dagger +4, 1d4-1[/COLOR][COLOR=white])[/COLOR] [B][COLOR=green]Ranged Basic Attack[/COLOR][/B][COLOR=white] -[/COLOR] [COLOR=green][/COLOR] [COLOR=green][B]Ghost Sound[/B][/COLOR] [COLOR=green][B]Light[/B][/COLOR] [COLOR=green][B]Mage Hand[/B][/COLOR] [COLOR=green][B]Prestidigitation[/B][/COLOR] [COLOR=green][/COLOR] [COLOR=green][B]Ray of Frost [/B][COLOR=white]([FONT=Arial]Arcane, Cold, [/FONT][/COLOR][FONT=Arial][COLOR=white]Implement) [/COLOR][COLOR=white]Ranged [/COLOR][COLOR=white]10; +4 vs. Reflex; 1d6+4 cold damage and slowed until end of my next turn.[/COLOR][/FONT] [/COLOR][COLOR=green][B]Scorching Burst [/B][COLOR=#3e141e][FONT=Arial][COLOR=white](Arcane, fire, [/COLOR][COLOR=white]Implement) Area burst 1 within 10; each creature in burst; +4 vs. Reflex; 1d6 +4 fire damage. [/COLOR][/FONT][/COLOR][/COLOR] [COLOR=green][/COLOR] [COLOR=green][B]Thnderwave [/B][COLOR=#3e141e][FONT=Arial][COLOR=white](Arcane, Thunder [/COLOR][COLOR=white]Implement) Close Blast 3; each creature in burst; +4 vs. Fort; 1d6 +4 thunder damage[/COLOR][COLOR=white], [/COLOR][COLOR=white][COLOR=#3e141e][FONT=Arial][COLOR=white]and you push the target[/COLOR][COLOR=white] 2 squares (wis).[/COLOR][/FONT][/COLOR][/COLOR][/FONT][/COLOR][/COLOR] [B][COLOR=red][/COLOR][/B] [B][COLOR=red]Orb of Imposition [/COLOR][/B][COLOR=white][SIZE=1][FONT=Verdana][COLOR=white][FONT=Arial]free action, you can use your orb to gain one of the following two effects: Designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect -2 ([/FONT][/COLOR][COLOR=white][FONT=Arial]Wis[/FONT][/COLOR][/FONT][/SIZE][SIZE=1][FONT=Verdana][COLOR=white][FONT=Arial]). Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell.[/FONT][/COLOR][COLOR=white][FONT=Verdana][/FONT][/COLOR][/FONT][/SIZE] [/COLOR][COLOR=red][FONT=Verdana][/FONT][/COLOR] [COLOR=red][FONT=Verdana][B]Icy Terrain [COLOR=white] [/COLOR][/B][COLOR=#3e141e][FONT=Arial][COLOR=white](Arcane, Cold, [/COLOR][COLOR=white]Implement) Area burst 1 within 10 squares; Each creature in burst [B];[/B] +4vs. Reflex [I]Hit[/I]: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.[/COLOR][/FONT][/COLOR][/FONT][/COLOR] [COLOR=red][FONT=Verdana][COLOR=#3e141e][FONT=Arial][COLOR=white][I]Effect[/I]: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.[/COLOR][/FONT][/COLOR] [/FONT][/COLOR][B][COLOR=gray][FONT=Verdana][/FONT][/COLOR][/B] [COLOR=gray][FONT=Verdana][B]Sleep [/B][COLOR=white][FONT=Verdana]Arcane, Implement, Sleep)[/FONT][/COLOR][COLOR=white][FONT=Arial] [/FONT][/COLOR][/FONT][/COLOR] [COLOR=gray][FONT=Verdana][COLOR=white][/COLOR][COLOR=white][FONT=Arial]Ranged 10; One creature adjacent to the flaming sphere; [B]+[/B]4 vs. Reflex: 2d6 + 4 fire damage. [I]Effect:[/I] You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. [I]Sustain Minor:[/I] You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.[/FONT][/COLOR] [/FONT][/COLOR][COLOR=white][FONT=Verdana][/FONT][/COLOR] [COLOR=white][FONT=Verdana]Or[/FONT][/COLOR] [COLOR=gray][FONT=Verdana][B]Flaming Sphere [/B][SIZE=1][COLOR=#3e141e][FONT=Arial][COLOR=white](Arcane, Conjuration, Fire, [/COLOR][COLOR=white]Implement)[/COLOR][/FONT][/COLOR][/SIZE][/FONT][/COLOR] [COLOR=gray][SIZE=1][COLOR=white]Ranged 10; One creature adjacent to the flaming sphere; [B]+[/B]4 vs. Reflex; 2d6 +4 fire damage. [I]Effect:[/I] You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. [I]Sustain Minor[/I]: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.[/COLOR][/SIZE] [/COLOR] [B][COLOR=white]Rituals[/COLOR][/B] [COLOR=white]Brew Potion ([/COLOR][COLOR=silver]Arcane or Religion (no check);Potion’s Cost; 1 hour; special[/COLOR][COLOR=white])[/COLOR] [COLOR=white]Comperhand Longuages ([/COLOR][COLOR=silver]Arcana; 10 GP; 10 minutes; 24 hours[/COLOR][COLOR=silver])[/COLOR] [COLOR=white]Magic Mouth ([/COLOR][COLOR=silver]Arcana (no ceck); 10 GP; 10 minutes; Until discharged[/COLOR][COLOR=silver])[/COLOR] [COLOR=white][B]Equipment[/B][/COLOR] [COLOR=white](24 gp)[/COLOR][SIZE=3][COLOR=#000000][FONT=Times New Roman])[/FONT][/COLOR][/SIZE] [FONT=Verdana][COLOR=white]Orb (Implement)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Spellbook [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Writing Case and Notebook[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Ritual Components (Alchemical Reagents 40 gp)[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Dagger[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Belt Pouch[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Backpack[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Bedroll[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Flint[/FONT][/COLOR][COLOR=white][FONT=Verdana] and Steel[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Trail Rations[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Waterskin[/FONT][/COLOR] [/sblock] [sblock=Background] [LEFT][SIZE=1][COLOR=white]Horatio was expected to follow his family tradition. Like his father, grandfather, great grandfather, great great grandfather (and his aunt Mimy) he was to master the art of turnip pickling. Later he was expected to marry a nice plump farm girl, preferably one who’s father owned a large turnip farm, as befitting a respected member of the village.[/COLOR][/SIZE][/LEFT] [COLOR=white][SIZE=1]However, from early age it became apparent that Horatio was not meant to be a pickler. He preferred to spend his time wandering in the fields, observing the plants and animals, read a book, or follow the Urnestine local hedge-witch. In fact he was picking up with ease the simple tricks that the Urnestine would show him. At last the family elders gave up and, following Urnestine advice, sent him to be apprenticed with Rudgrub the wizard, an old acquaintance of Urnestine. [/SIZE][/COLOR] [SIZE=1][COLOR=white]Apprenticing to a wizard seemed like a dream come true to Horatio. There were all those books and tomes to read, strange apparatuses to figure, and a magnificent collection of stuffed animals from all over the land. But soon Horatio began to miss the village and the fields. All he did was dust the books, and the tomes, and the manuscripts, clean the apparatuses, and the library, and the laboratory, and Rudgrub’s rooms. All the animals he saw was stuffed or mounted on the wall, and any plant was either in a jar or in the kitchen waiting to be pilled by him. He felt that there must be more to learning to be a wizard then that. Rudgrub for his part thought that Horatio had a bright mind but tended to daydream and lacked the focus required to become a wizard. [/COLOR][/SIZE] [LEFT] [SIZE=1][COLOR=white]The one enjoyable part of this routine was when Rudgrub went to meet his colleges at the royal library and Horatio was free to roam it. Gradually he spent more and more time there, finding any excuse to visit the library. Helping the clerks and listening to the scholars debating. [/COLOR][/SIZE] [COLOR=white][SIZE=1]After a couple of years Rudgrub declared that Horatio has learned all he would ever learn from him, he suggested that the young man may find a position at the library more suited to his talents, or lack of them as Rudgrub believed. [/SIZE][/COLOR] [SIZE=1][COLOR=white]More years have passed and Horatio stayed at the library immersed in knowledge collected within the ancient volumes. Only rarely did he venture out of the city, or the library itself. Although lately he wished to see more with his own eyes rather then read the reports of others.[/COLOR][/SIZE] [SIZE=1][COLOR=white]Horatio’s current assignment takes him to the village Brindol, in the fairly civilized Elsir Vale, where he is to search the late lord’s Vendenrose collection of books for items of interest to the library. Unfortunately he has lost most of the library’s money he was given to purchase books with. It was most likely stolen from him during the trip to Brindol, but is not sure where or when. Horatio dare not return to the library with out the books or at least the money and now stays at the Antler and Thistle tavern in Brindol trying to figure out how to regain the lost money.[/COLOR][/SIZE] [/LEFT] [/sblock] [/QUOTE]
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