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Chase encounters in D&D
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<blockquote data-quote="Ath'kethin" data-source="post: 6992156" data-attributes="member: 6798775"><p>Chasing which direction? That is, PCs chasing monsters, or vice versa?</p><p></p><p>I just finished running a Primeval Thule adventure that had the PCs on the trail of a bunch of cultists who had slaughtered their (the PCs) tribe and were planning to summon an Elder God at an upcoming celestial conjunction. My players loved it.</p><p></p><p>The way that chase was laid out was, the book gave a timeline of where the high priest would be day by day as he traveled with his retinue. There were a few encounters along the way, both random and planned, which could slow down the PCs. There was always the chance, depending on the players' decisions, that they could catch the priest before he reached the city. </p><p></p><p>Many of the possible delays involved empathy; after arriving just before another massacre, would the PCs stay to help rebuild and bury the dead?</p><p></p><p>If they didn't catch him on the trail, once the PCs made it to the city where the final ritual was to take place, they had to find the priest. Depending on how they approached the search (and how lucky they were on some gathering information type rolls, if you needed to follow that route), they would arrive at one of three different points during the ritual, each with its possible ways to stop the summoning.</p><p></p><p>I don't know if that kind of setup meets your needs, but it worked really well in my campaign.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 6992156, member: 6798775"] Chasing which direction? That is, PCs chasing monsters, or vice versa? I just finished running a Primeval Thule adventure that had the PCs on the trail of a bunch of cultists who had slaughtered their (the PCs) tribe and were planning to summon an Elder God at an upcoming celestial conjunction. My players loved it. The way that chase was laid out was, the book gave a timeline of where the high priest would be day by day as he traveled with his retinue. There were a few encounters along the way, both random and planned, which could slow down the PCs. There was always the chance, depending on the players' decisions, that they could catch the priest before he reached the city. Many of the possible delays involved empathy; after arriving just before another massacre, would the PCs stay to help rebuild and bury the dead? If they didn't catch him on the trail, once the PCs made it to the city where the final ritual was to take place, they had to find the priest. Depending on how they approached the search (and how lucky they were on some gathering information type rolls, if you needed to follow that route), they would arrive at one of three different points during the ritual, each with its possible ways to stop the summoning. I don't know if that kind of setup meets your needs, but it worked really well in my campaign. [/QUOTE]
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